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 Bleeding Slab
 Ogryn Build - Warhammer 40k: Darktide 

 Bleeding Slab
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Orox Mk II & Mk III Battle Maul & Slab Shield
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10-25% Damage (Flak Armoured Enemies)
5-20% Block Efficiency
Confident Strike

Confident Strike

+8% toughness on Chained Hit.

Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

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Lorenz Mk VI Rumbler
Transcendant
Lorenz Mk VI Rumbler
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Adhesive Charge

Adhesive Charge

Your Grenades stick to Ogryns and Monstrosities. +15% Damage vs Ogryns and Monstrosities

Gloryhunter

Gloryhunter

+35% Toughness on Elite Kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+4-10% Revive Speed (Ally)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Snipers)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-15% Corruption Resistance
+4-10% Revive Speed (Ally)
+7.5-30% Toughness Regeneration Speed
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Two primary methods of combat. The Rumbler provides great suppression for shooters and anti ogryn/monstrosity capabilities. It can also be used to provide support for allies that are a distance away. If you see someone being overwhelmed lob a round their way to clear out and suppress the horde. This will buy you time to get to them or give them enough breathing room to recover.

 The slab shield is your horde stopper. You are a wall that will draw aggro and smash anything that stands in front of you with either a heavy heavy combo or a heavy light combo. Should you find yourself standing in front of a bunch of gunners smash that shield into the ground and act as active cover, drawing the fire of anyone whos bullet hits it. Small shooters will switch to melee if they hit the shield so you don't have to chase them.

 The only weakness of this build is gunners at your front and melee at your back but basic maneuvering with allies can completely nullify this. Depending on what you find more important you can switch out the buffs on the weapons to suit your needs. You can also swap out a few curio buffs for revive speed if you prefer to nearly instantly revive downed allies.

2 years ago