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Big Friendly Rock (of the team)
Crowd Control
Tank
Frontliner
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 Big Friendly Rock (of the team)
 Ogryn Build - Warhammer 40k: Darktide 

 Big Friendly Rock (of the team)
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Orox Mk II & Mk III Battle Maul & Slab Shield
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10-25% Damage (Unarmoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Lorenz Mk VI Rumbler
Transcendant
Lorenz Mk VI Rumbler
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10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Adhesive Charge

Adhesive Charge

Your Grenades stick to Ogryns and Monstrosities. +15% Damage vs Ogryns and Monstrosities

Gloryhunter

Gloryhunter

+35% Toughness on Elite Kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Corruption Resistance (Grimoires)
+1-4% Combat Ability Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+5-20% Corruption Resistance (Grimoires)
+5-20% Damage Resistance (Snipers)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Ogryn Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Always heavy attack, light attacks need to put on some weight.

 

Rock for muties and to stunlock bosses when combined with charge.

 

Charge for large horde CC, bleeds to deal damage while reviving allies and to knock make knocking everything over pointless.

 

Heavy hitter and FNP both work well with the build, at minimum you want "Attention Seeker" from the FNP tree to taunt enemies who shoot your shield. For some this forces them to charge into melee, for others it means that the sniper will only have eyes for you.

 

HH only really benefits from its keystone skill, everything building up to it is kinda lackluster, but 30% extra heavy melee damage shouldn't be ignored.

 

FNP however benefits from multiple passives, movement speed, CD reduction, and the ability to spare for extra coherency range, as well as FNP being an extremely solid skill. With max stacks you have +50% replenishment, along with the 25% damage reduction. Since you only lose stacks from taking health damage, and since you're only heavy attacking, every swing should give 25% toughness thanks to best defence and smash em.

3 years ago