Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.
5-8% toughness on Chained Hit.
Your Grenades stick to Ogryns and Monstrosities. 6-15% Damage vs Ogryns and Monstrosities
20-35% Toughness on Elite Kill.
I tried to take the best of both worlds between a full tank shield build and a big bonks club/shovel build, and after a lot of tinkering, this is the setup I ended up liking the most. Played right, this can have damage comparable to a full bruiser build, and support/control/tankiness comparable to a full tank build.
I might write a more complete guide at some point if I get the motivation for it, but here are a few quick pointers:
There's one last thing that's not specific to this build that I'd like to say: don't let yourself get obsessed with scoreboard stats. The best teammate isn't the one who deals the most damage, or kills the most elites, or takes the least damage - it's the teammate who always adapts to what the situation needs, knows when to take care of a horde / group of elites / special / monster and when their team has the current threat under control and uses such moments to look out for new threats before they get too close.
A player who kills specials when the rest of the team can't, clears hordes when the rest of the team can't, etc., and spends most of their time watching their team's flanks and going where they're needed will almost always have low damage/kill numbers; but they're, to me, the most valuable teammates.
-- Vatinas
(PS: Feel free to DM me on Discord, @Vatinas, if you have questions!)