5-8% toughness on Chained Hit.
Hitting at least 3 enemies with an attack, restores 12-15% toughness.
Your Grenades stick to Ogryns and Monstrosities. 6-15% Damage vs Ogryns and Monstrosities
Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
CLEAVER: USE LIGHT STRIKES TO PROC CONFIDENT STRIKE AND MOMENTUM AND YOU WILL NEVER RUN OUT OF TOUGHNESS (145 TOUGHNESS). IF YOU DO GET BLEED THROUGH FROM MELEE HITS INTO HEALTH IT WILL BE MINIMAL AND BE ABSORBED BY YOUR 500+ HEALTH POOL WHILE RANGED SHOTS WILL HAVE A HARD TIME BREAKING YOUR TOUGHNESS. IF FIRE TAKES ALL YOUR TOUGHNESS, THREE OR FOUR SWINGS INTO A GROUP WILL HAVE YOU BACK AT FULL TOUGHNESS.
RUMBLER: NUKES MONSTROSITIES, CRUSHER HORDES OR JUST NUKES A ROOM IN A BAD SITUATION WITH YOUR COMBAT ABILITY.
THIS BUILD CAN BASICALLY SOLO DAMNATION IF YOU HAVE THE SKILL.
USE PUSH FOR DOGS, RUMBLER OR ROCK FOR SPECIALS (MUTIES, GUNNERS TRAPPERS ETC) AND CLEAVER FOR DREG AND SCAB SHOOTERS OR TOUGHER MELEE UNITS AND FOR MOBS (POXWALKERS AND GROANERS).
FEEL NO PAIN STACKS ARE IMPORTANT FOR SUVIVABILITY SO USE PUSH TO KEEP STACKS TOPPED UP.
THIS BUILD WILL MAKE DAMNATION FEEL LIKE UPRISING.