Ogryn
Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.
7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Your Grenades stick to Ogryns and Monstrosities. 6-15% Damage vs Ogryns and Monstrosities
Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
This is a HIGH Damage build for auric damnation/maelstrom, it can kill ANYTHING pretty quickly and is SUPER TANKY.
how does the build work?
RANGED: You use the Rumbler for monsters like Plague ogryns/BoN/chaos spawns or bulwarks and reapers, for the rest you use melee.
ROCK: the Rock should be thrown at any Mutie/Sniper you see, or at Plague ogryns/Chaos spawns to stagger them for your team mates.
MELEE: it's pretty simple you aim for the head and spam heavy attacks the shield heavy staggers anything but monsters and has good cleave. NEVER use light attacks we do not use the shield as a defensive tool either unless someone triggered a demonhost that targets us, or we need to push a pouncing dog ( remember blocking is for snivellers). Bullcharge should be used whenever it's up because it restores toughness, gives damage reduction and a damage boost thrue bleed and Skullcrusher. In an optimal situation you want to charge elite packs like a gunner/shotgunner/rager patrols before your team could aggro them, or when they are clustered. because this way you can neutralize all 6-10 in a matter of seconds before they can harm the lil uns. Thanks to the toughness restoration perks+bullrush+bleed dmg reduction and feel no pain we can face tank and charge ANYTHING without a care in the world and deal massive dmg to it. If you want even more damage you can switch out Feel No Pain for Heavy Hitter and change health for toughness on the curios.
CURIOS: You can either pick Health Or Toughness they are both good choices , however health is less punishing if you do an oopise because you got arround 555-580hp total. You can Pick Toughness as Main Attribute aswell and exchange the Health% for toughness recharge speed. The gunner stat should be pretty self explanatory we do not like snivellers, so we want to charge them without them hurting us too much before we can reach them.