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Indignatus crit zealot
Anti-Special
Anti-Elite
Anti-Boss
+2 more
 Indignatus crit zealot
 Zealot Build - Warhammer 40k: Darktide 

 Indignatus crit zealot
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Indignatus Mk IVe Crusher
Transcendant
Indignatus Mk IVe Crusher
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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10-25% Damage (Unarmoured Enemies)
10-25% Damage (Maniacs)
Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Block Efficiency
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Block Efficiency
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Block Efficiency
+2-5% Toughness
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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The crusher's single target attacks (and push attack) have a significant finesse multiplier now, which lends itself well to zealot's crit chance bonuses. Combined with the huge safety net that the special attack provides, the unyielding damage bonus on heavy 1 for monstrosities, and the great cleave on your horizontal attacks, you end up with a very versatile and effective melee pick.

 

Attack combos

 

Horde clear: 

light > heavy > repeat, or start with a push attack, then heavy > light > repeat

 

The push attack (PA) has the same cleave as light 1, better finesse damage on first target, better armor pen, and worse cleave damage. 

 

Single target - unyielding (monstrosities, bulwarks, reapers):

heavy > block cancel > heavy

 

Heavy 1 has a ~20% damage bonus against unyielding, so is worth spamming over other single target combos.

 

Single target - not unyielding:

heavy > light > repeat

 

From testing, the above yields slightly better DPS than heavy > block cancel > heavy against crushers, maulers, ragers, etc. Spamming push attacks against crushers will technically yield better DPS, but push attack has much less stagger and so is a lot less safe

 

Against elite packs: spam special + light 1, throwing in special + heavy 1 or special + PA when it's safe.

 

 

Other tips

 

  • The special attacks have no negative side effects. They just increase your damage a bit (20%) and add a small AOE effect that deals a little damage and a lot of stagger. If you're walking up to a crusher, etc, and have the time: may as well activate your special to deal a bit more damage. 
  • It's also a good idea to activate your special when ulting into a group of enemies. The AOE deals a pitiful amount of damage, but it does deal damage! This means each enemy hit (and thus crit) by it counts for on-hit effects. This includes: stacks of blazing piety via fury rising, bleed stacks from scourge, and most importantly: cooldown reduction on crit from invocation of death. When ulting into a dense enough horde, you can easily refund your entire cooldown.

 

A few notes / justifications for picks here:

 

Thy wrath be swift: Unclear if this is a bug or intended + a bad talent description, but this talent currently makes you immune to stagger from ranged enemies as well. This is hugely beneficial for surviving a lot of bad situations.

 

Blades of faith: We really don't have a choice here. Reaching either other grenade slot would have a major cost for the build elsewhere, and the crusher's special does a lot of crowd control work anyway. Once you get used to them, they're excellent anti-special tools. Headshots are one hit kills for all specials except mutants, as well as both types of gunners and shotgunners. A good fallback when you don't have time to reload your revolver or are out of ammo.

 

Ranged weapon (revolver): The crusher is so versatile that I don't really feel like there's any holes left to fill besides mobility and special sniping. Revolver brings both. Laspistol is another solid option, though.

 

Unarmored damage on revolver: This hits the 1 shot body shot breakpoint for snipers as long as you have a good damage roll.

 

Block efficiency on curios: since we don't run a crowd control grenade, when trying to revive someone without help, I'll usually throw out a special attack with the crusher and then start reviving. Block efficiency just gives a bit more padding here in case enemies make it back to you before the revive finishes.

1 year ago