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High havoc control psyker
leoafricanus 5 months ago
 High havoc control psyker
 Psyker Build - Warhammer 40k: Darktide 

 High havoc control psyker
 Psyker Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Elite
Crowd Control
Support

Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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Warp Resistance
[60/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Carapace Armoured Enemies)
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.

Uncanny Strike

Uncanny Strike

12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[60/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Flak Armoured Enemies)
Blaze Away

Blaze Away

5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Warp Nexus

Warp Nexus

Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Gunners)
+6-15% Corruption Resistance
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-15% Corruption Resistance
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-15% Corruption Resistance
+2-5% Toughness
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Talents

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Description

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Quell cancel spamming primary on inferno staff with blaze away will stagger-lock everything except crushers, mutants, and monstrosities. Compared to smite: 1) it can be applied to any number of enemies at the same time, 2) deals significantly more damage, 3) crits, so grants toughness and ranged immunity from talents, 4) builds MUCH less peril (actually reduces peril against sufficiently dense hordes via battle meditation), and 5) has better movement speed while locking down enemies, making advancing or repositioning much easier. The main loss compared to smite is the inability to stagger crushers. However, the ability to handle literally everything else in any number (and actually kill the huge packs of maulers and ragers in a reasonable timeframe) makes it an easy tradeoff to make.

 

Deimos is your choice for quickly handling elites. H2 will knock down crushers — even out of their overhead animation. 

 

Kinetic resonance with empowered psionics lets you drop a bubble and very quickly handle a large number of gunner elites or distant specials — or deal a nice chunk of damage against bosses. 

5 months ago