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Critical Clubber
Negis 1 week ago
 Critical Clubber
 Zealot Build - Warhammer 40k: Darktide 

 Critical Clubber
 Zealot Build - Warhammer 40k: Darktide 

Crowd Control
Frontliner
Allrounder

Weapons

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Indignatus Mk IVe Crusher
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Indignatus Mk IVe Crusher
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
4-10% Melee Damage (Elites)
10-25% Damage (Unyielding Enemies)
Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.

Slaughterer

Slaughterer

5-8% Strength for 4.5s on Kill. Stacks 5 times.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[60/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Lethal Proximity

Lethal Proximity

Point blank shots cause an explosion. Explosion Radius increases by 10-25%.

Puncture

Puncture

Ranged hits add 1-4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+2-5% Toughness
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
6-15% Sprint Efficiency
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
+2-5% Toughness
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Talents

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Description

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Run around and bonk people, keep your friends safe by putting bad men on the ground.

I prefer the Blazing Piety crits with the Indignatus Mk IVe Crusher , over Martyrdom or Inexorable Judgement , because it doesn't need that much attack speed, while it does have decent crit damage increase. Added benefit is reliable Enduring Faith up time for high tankiness while waist deep in heretics.

 

Crusher is wonderful and allows Zealot a lot more control of the field, you just have to learn the combos for it. Light attack spam will keep most everything on the ground but not do much damage.

I tested setup after Loaded and Unlocked, ended up with Unyielding and Elite damage for easy Bulwark removal and general usability, didn't find any other useful breakpoints. Slaughterer was a great overall addition and Skullcrusher is still excellent since everything non-Ogryn will be off their feet.

  • Heavy attacks have longer reach.
  • Push Attack is very good for making space, but don't spam it, instead make space and move to the combo you need.
  • Special is crowd control only, don't spam, only use when you want an aoe blast stagger. It's much more effective on heavy strikes than light. Good use is f.e. activate special -> fury of fateful into pack of elites -> charge heavy 1 into priority = blasts the pack on their arses while you get to finish the stunned prio.

     

Combos:

  • H1 -> L2 overhead slams, high dps single target
  • L1 -> H2 sweeping strikes, crowd control, the heavy strike has bigger sweep area and does more damage.
  • If in trouble and don't have time to think; heavy spam works pretty well for a continuous clear -> bonk priority -> clear -> bonk routine.
  • Bulwark Can Opener: Special -> light (blast knocks shield back) -> light -> heavy -> light = dead.
  • Crusher, Mauler & Reaver Smacker: Special -> H1 -> L2 -> H1 & repeat. Kills Reavers fast, Maulers rather quick. Crushers are hard to kill with the Crusher, hehe, but this way you control them and have the best dps so it's not a problem (Or just charge them with Fury of the Faithful for quick kill.).
1 week ago