Up to 14-20% Strength, scaling with Peril.
12.5-20% Critical Chance for 6s on successful Dodge.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
2 Shots on Critical Hit. 2-5% Ranged Crit Chance.
The witch zweihanders feel great, but after playing around with them in various Scrier's Gaze Gundalf builds I couldn't shake the inconsistent feel. Time to get back to basics and build something solid; good ranged and melee, mobile and with a trick up the sleeve.
Playstyle weaves between ranged and melee, staying in high Peril to milk Malefic Momentum , Warp Rider , One with the Warp , Unstable Power and Warp Nexus to fullest.
A sturdy complete package that feels good in melee and is dangerous at range, can deal with any kinds of enemies and does top damage, like a cool jedi ninja edgelord.