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Protector Battle Mage
Negis 1 week ago
 Protector Battle Mage
 Psyker Build - Warhammer 40k: Darktide 

 Protector Battle Mage
 Psyker Build - Warhammer 40k: Darktide 

Horde-Clear
Frontliner
Support
Allrounder

Weapons

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Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
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Warp Resistance
[60/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
4-10% Melee Damage (Elites)
Unstable Power

Unstable Power

Up to 14-20% Strength, scaling with Peril.

Riposte

Riposte

12.5-20% Critical Chance for 6s on successful Dodge.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Charge Rate
[80/80]%
Blast Radius
[80/80]%
Damage
[80/80]%
4-10% Ranged Damage (Elites)
Increase Ranged Critical Strike Chance by 2-5%
Warp Nexus

Warp Nexus

Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.

Surge

Surge

2 Shots on Critical Hit. 2-5% Ranged Crit Chance.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
6-15% Sprint Efficiency
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
6-15% Sprint Efficiency
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Talents

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Description

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Keep safe the small minded

The witch zweihanders feel great, but after playing around with them in various Scrier's Gaze Gundalf builds I couldn't shake the inconsistent feel. Time to get back to basics and build something solid; good ranged and melee, mobile and with a trick up the sleeve.

 

Playstyle weaves between ranged and melee, staying in high Peril to milk Malefic Momentum , Warp Rider , One with the Warp , Unstable Power and Warp Nexus to fullest.

  • Playstyle tl/dr: Low Peril use staff and shards, high Peril melee. When ever your peril drops, dodge back for few ranged shots.
  • Equinox Mk IV Voidstrike Force Staff blasts into grouped enemies, to stagger elites and snipe far off targets.
  • Assail quick throw cloud of shards deals with hordes, all sorts of shooters and non-carapace elite packs.
    • Very mobile, you can dodge back from melee to quickly throw few shards, then dive back in. Fire and forget.
  • Covenant Mk VI Blaze Force Greatsword to finish what's left standing, or cut the next wave.
    • Prefer Mk6 for better elite damage on heavy strikes. Still has very good horde clear on LLLH combo.
    • Use charge attack liberally when it's available, half charge already nukes a horde pack.
    • Wrath is not needed when keeping Peril high (easy with Assail , sword charge attack and staff), so I prefer Unstable Power.
  • Defense
    • Telekine Shield allows to safely charge in on shooters and protect team when they get exposed. Great all around defensive talent makes the greatsword work a lot smoother.
    • Anticipation is very good on the greatsword, allowing more flexibility in melee.
    • Quietude & Mettle keep your Toughness topped up 
  • Other
    • Disrupt Destiny is beneficial to every weapon in the build, good all around boost.
    • True Aim basically guarantees a critical Staff shot or Assail shard after a bit of melee.

A sturdy complete package that feels good in melee and is dangerous at range, can deal with any kinds of enemies and does top damage, like a cool jedi ninja edgelord.

1 week ago