3.5-5% Strength for 3.5s on Hit. Stacks 5 times.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Quell 6.5-8% of your Peril on Weak Spot Hit.
A build formed with the idea 'what is the maximum amount of damage smite can do?'. Every bit of damage one can get (minus Perfect Timing, given smite can't crit so didn't feel like trying to force that in), along with Empowerment. Run around light attacking things with the chain axe to gain stacks of Malefic, using the shredder effect on anything with armor along your way, then swap to an empowered smite and nuke everything, shrieking when you need to to spread fire through out the wave and keep the smite going. Voidstrike lets you deal with far off annoyances 'for free' thanks to Transfer Peril, along with generally being a nice option to switch to if anyone complains about what you are doing. If you're good at lining the weakspot up, you can send it down a wave and basically fully quell your peril bar with it too, letting you get back to smiting in that case.Psykinetic's Aura to get back to flaming the wave faster, all the flame talents to keep flame sprouting up and spreading amidst the stunned enemies for growing damage. It's still smite, so it won't be like SUPER quick. But it's the fastest wave wipe you'll see with it, so if you want to run smite, might as well use this. A rather 'simple' build for those of simple mind that just want to hold right then left click, but also want to think a littttle bit.I did decide to drop Empyric Resolve on this though, this build just feels like booty cheeks with it on. You don't get enough toughness for all your actions and just get ripped apart during the many *many* times the game will spawn things behind you and ruin your day (or you get clipped by shooters), so I decided to drop it for the 5% peril generation node (so I'm only losing out on 35% instead of 40%), and Enfeeble, because getting more damage especially from your Soulblaze makes killing things that much faster, allowing you to still keep your smite up a pretty long time when hitting a dense horde thanks to Battle Meditation, along with that much more toughness regen since you're actually killing things. One could do Psychic Leech if they wanted extra toughness regen, but I subscribe to the 'it can't hurt me if it's dead' philosophy, and with your actual peril generation back, you can keep yourself topped off on your own pretty easily through Quietude. You might not be able to hold smite AS long, but having the below play style feels a lot better and drops things a lot quicker. And thanks to Empowered Psionc's being 10% per kill now, you pretty much always have one up even if you need to spam the ability a few times to push things away from you, so this change makes the build overall feel infinitely better.Not to mention it feels just better since you can Smite, stun and clear out a wave, Shriek to clear it out more, then once you get to around 90% stop and do a force push. Everything gets staggered a bit, you go in with the Chainaxe, kill a bit of it while it's stunned and your Peril drops down, then go back to smiting again. Makes the Malefic part of this build actually serve a purpose, which feels rather nice. Also, yes a Greatsword VI with Wrath/Deflector would do great on this build, but I have that in basically every other build already, and I wanted *sommmme* variation here. Also needed something that would just melt monstrosities, and the Axe plus Enfeeble works out quite well, even if you have to be a lot more cognizant on where your cover is until smite hits everything.