12.5-20% Critical Chance for 6s on successful Dodge.
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
A build build around two idea's melding together. One, wanting to see how Assail worked with 'max base damage increase', and two, wanting a Warp Battery build that works with the Electro staff. They sort of formed together rather well, covering each others weakenesses while allowing a Greatsword to come in and make up the difference.It's a rather 'quality build' one could say, using Inner Tranquility to be able to spam the incredibly high costing Electro staff while also still allowing for high peril Assails to be thrown with little issue. I figured one build ot to use it, and this fit it perfectly. Other than that, you just function off raw crits and as many uses of your various tools as you can manage, keeping your warp stacks high for continued heavy use. It turns out to work rather well, I'll be it a little flimsy without Essence Harvest. But it does what it means to well.