Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
40-100% Critical Chance on your next Melee Attack after Special Attack Kill.
2 Shots on Primary Critical Hit. 2-5% Ranged Crit Chance.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
The 'other half' of the poke build that Victor uses, this one being the more traditional 'Scriers Spam' set up, allowing you to freely fling small double electric balls to your hearts content. As I said on the other build, this does NOT REQUIRE A DANG MACRO, and I actively don't use one. The little ball spam works perfectly fine without breaking the game, and it's still pretty fun to use given how normally 'not very effective' the little balls are in any other build. It's rather nice sending two crits out on a constant bases over and over and over again, and the rest of the build helps make affordances for it. The Chainaxe helps whenever you have to 'wait for scriers again' but still need to deal with things in front of you, bloodthirsty allowing you to keep Empathic Evasion up against further away targets. It also deals with armor super well. Beyond that, BB is largely just a supplement, but can be used against super far off targets (like snipers) in a pinch...if it works. Otherwise, just poke everything to death, because it's funny.