Ogryn tank rework 2 - Heavy Hitter
Ogryn Build - Warhammer 40k: Darktide
Ogryn tank rework 2 - Heavy Hitter
Ogryn Build - Warhammer 40k: Darktide
Class
Ogryn
Weapons
Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Damage vs Flak Armoured:
0.99
[0.75 | 1.05]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
21.5
[17.5 | 22.5]
Cleave Damage Distribution:
8.75
[6.75 | 9.25]
Cleave Stagger Distribution:
8.75
[6.75 | 9.25]
Stagger Duration:
0.36
[0.2 | 0.4]
Stagger vs First Target:
26.5
[22.5 | 27.5]
Stagger Duration:
0.36
[0.2 | 0.4]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.86
[0.8 | 0.9]
Dodge Speed:
1.16
[1.13 | 1.18]
Push Cost:
0.9
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
132
[100 | 140]
Damage vs First Target:
297
[225 | 315]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Brutal Momentum
+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Gorgonum Mk IIIa Heavy Stubber
Transcendant
Stagger vs Flak Armoured:
0.99
[0.75 | 1.05]
Stagger vs Flak Armoured:
0.78
[0.57 | 0.83]
Stagger vs Carapace Armoured:
0.83
[0.62 | 0.89]
Stagger vs Unyielding:
1.37
[1.05 | 1.45]
Stagger vs Unyielding:
0.88
[0.66 | 0.94]
Stagger vs Maniacs:
0.83
[0.62 | 0.89]
Stagger vs Maniacs:
0.17
[0.12 | 0.18]
Increases the Weapon's Stagger, Impact and Suppression.
Critical Damage vs Unarmoured:
0.09
[0 | 0.15]
Critical Damage vs Flak Armoured:
0.09
[0 | 0.15]
Critical Damage vs Unyielding:
0.09
[0 | 0.15]
Critical Damage vs Maniac:
0.09
[0 | 0.15]
Critical Damage vs Carapace Armoured:
0.03
[0 | 0.05]
Critical Damage vs Infested:
0.09
[0 | 0.15]
Melee Critical Chance:
0.08
[-0.02 | 0.15]
Chance of landing a Critical Hit and how much damage it will do.
Affects Recoil, Spread and Sway after firing the Weapon.
Effective Range:
13.8
[9 | 15]
Effective Range:
74
[50 | 80]
Damage vs Unarmoured (Far):
0.88
[0.66 | 0.94]
Damage vs Flak Armoured (Far):
0.83
[0.62 | 0.89]
Damage vs Unyielding (Far):
0.72
[0.53 | 0.77]
Damage vs Maniacs (Far):
0.88
[0.66 | 0.94]
Damage vs Infested (Far):
0.72
[0.53 | 0.77]
Effective Range of the weapon before Damage fall-off kicks in.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.88
[0.66 | 0.94]
Damage vs First Target:
434.5
[302.5 | 467.5]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Pinning Fire
+5% Strength for every Enemy you Stagger. Stacks 5 times.
Opening Salvo
+20% Strength on Salvo's First shot.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Snipers)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
WANT:
- Beat Them Back
- Dominate
- Impactful
- (Focused Fighter, Pumped up?)
- (Simple Minded)
REMARKS:
Indomitable as res skill (+ other uses)