Timed Blocks Stun the attacker, and grant you 10-25% Melee Strength for 3. Cooldown 3.
10-25% Damage vs Electrocuted enemies.
20% Suppression and {damage_vs_suppressed} Damage against Suppressed Enemies for every 2.5% of magazine spent during continuous fire. Stacks 5 times.
Suppress Enemies within 5-8 Radius on Close Range Kill.
Wolfer was a good leader, a great one even. But even the best break. Unfortunately, due to his success as a leader, his tightly-knit regiment-turned-traitors have followed him still. It's up to you, your team should you have three others following, or a bunch of ragtags from Morrow's warband to clean up the mess left behind by senseless loyalty.
As per the Moebian 53rd Regiment, Steelheads, this is a semi-automatic guide for sharpshooters like yours truly. You can obtain the 53rd's full armor set by completing Havoc missions a various number of times, ranging from thirty to fifty, as far as I recall. The overall goal through the 53rd's historical tactics, is autoguns, sheer offense, absolute superiority, and getting what needs done until only one side stands. Here's what I provided for you to try out: my take on a proper offensive to aid your team.
For one, the 21st (muted-blue set of Militarium armor) is better suited for cramped and urban spaces, which even use psykers, particularly shield bubbles, for defensive fronts. Read up on them if you aren't quick-paced, offensive shock-and-awe enjoyers.
As for the 53rd, you will enjoy Ogryn-syngery with zealots or veterans in frontal charges.
My advice with this Regimental-Veteran loadout? Ogryns joining should take up the brunt of the hore, and amass the most attention. Zealots, if any join, will need crowd-clearing weapons to funnel them from the sides, should the horde even get overwhelming. We veterans are tasked with autoguns and suppression to target any specialists with or at range. And if chaos breaks formation, do what the 53rd does best: charge until you marking numb-nuts are the only ones left standing!
Krak Grenades, explosive ordnance, smokes, anything to cause suppression, and break the enemy's line of sight or cohesion is highly valued for utilizing this build.