Psyker
2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
Continuously chaining more than 2 attacks gives 2-5% Power. Stacks 10 times.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
Very fun build, gets more fun the more you play it. Your hordeclear tools are tac axe (push attack -> H or L) repeating, and quick swapping to assail to throw a few shards then back to taxe. If you do it quick enough you can keep decimator and shred stacks up. This combo is especially effective because Malefic Momentum procs on both the warp and non warp damage, the shards will keep attacking even after you take your axe back out. Warp Splitting works on assail shards and the tac axe, giving you very good hordeclear. This combo is also quite safe due to Kinetic Deflection , you can spam push attacks freely and can still block with no stamina.
Use scriers gaze anytime you see a large wave, By Crack of Bone will make it so you keep the scriers effect up for a long time. You can also activate scriers anytime you need to leverage Warp Unbound , and with the recent scriers buff you quell 50% peril on activation meaning you can prevent headpop like with venting shriek.
Try to keep Disrupt Destiny stacks up, with 20+ stacks you can kill crushers and bosses pretty fast with the tac axe. You can also use electro m2 to deal with crushers and open bulwark shields, this is best with some frontline as you cc the enemy for them.
Electro m2 is your general answer to specials and elites, and use electro m1 to deal with snipers that are far away.