Arbites
Up to 25-40% Strength, as Stamina depletes.
5-20% Damage Bonus vs Staggered enemies.
14-20% Strength for 5s when every pellet in a shot hits the same enemy.
14-20% Damage on Second, Third and Fourth shots in a Salvo.
Horde Clear: Push Attack > Heavy 3 > Heavy 2 > repeat
Single Target: Heavy 1 > Light 2 > repeat
Kill one target marked by Execution Order, everything else will die shortly afterwards. Taking advantage of All or Nothing by spamming push before a fight then dodging (to pause stamina regen) and pushing regularly allows a near-constant 32% damage buff to the Shock Maul (maintain ~4 stacks). I've also used Withering Fire and Hammer of Judgement to great effect, sacrificing Drive them Back and Strike Down to grab them. I took those off, finding the buff from Sustained Fire to be enough and the 10% attack speed buff nice, but the Rending on Staggered enemies is better.