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Table of Contents

Inferno Staff
Jellyb-ngus 2 weeks ago
 Inferno Staff
 Psyker Build - Warhammer 40k: Darktide 

 Inferno Staff
 Psyker Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Ranged

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Uncanny Strike

Uncanny Strike

12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Flak Armoured Enemies)
Blaze Away

Blaze Away

5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Warp Nexus

Warp Nexus

Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
6-15% Sprint Efficiency
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+2-5% Toughness
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Talents

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Description

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Brain Rupture is for mid- to long-range priority targets (don't forget to charge it in preparation for important Specialists like Scab Trapper and Pox Hound). The Maccabian Mk IV Duelling Sword is for armored targets and bosses, plus its great dodges help create distance. Everything else burns.

The Rifthaven Mk II Inferno Force Staff has a couple of quirks that are important to utilize. Firstly and most obviously, you don't overload on Peril if the gauge hits 100% during a right-click volley (don't know what else to call it). It's best to maintain high Peril as much as possible to take advantage of Warp Nexus, Warp Rider, and Penetration of the Soul. I usually use Brain Rupture to get up to high Peril; when you hit 100%, Quell just enough to get another right-click volley off. Try to stay above 80%. Secondly, Blaze Away stacks VERY quickly during your right-click volleys. Not much to take advantage of here, just pointing out that it will be active very often.

Wildfire is almost certainly unnecessary for the Rifthaven Mk II Inferno Force Staff, but I like it for Perilous Combustion and Creeping Flames.

2 weeks ago