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 Fire Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Fire Psyker
 Psyker Build - Warhammer 40k: Darktide 

By XentziS

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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If you want to run this build with Telekine Dome, drop Venting Shriek and it's Modifiers, and use one of the free points to take Battle Meditation - I'd also switch Puppet Master for Solidity as you'll only be able to manually Quell without Shriek. Otherwise, it's pretty self-explanatory - set everything on fire and pop Shriek at full stacks of Warp Siphon to have it up as soon as you hit max Peril again.

You can also fully dump Warp Resistance on the Rifthaven Mk II Inferno Force Staff, although this isn't necessary. A case could be made to take Critical Chance over Carapace, but I find the armour damage to be more valuable in Havoc - in the current Rotten Armour meta, you could actually even drop Carapace for Infested on both of your weapons. I would not change the Blessings to take Penetrating Flame - the damage from Blaze Away is more consistent against different targets, and Warp Nexus is mandatory to keep Mettle, Perfect Timing, and Empathic Evasion up.

If you want to maximize your damage, you can move a talent (arguably Empathic Evasion) to Vulnerable Minds; you can also run the Combat Blade with Uncanny Strike to stack the damage of your Soulblaze DoT faster.

1 month ago