Ogrynheimer
Ogryn Build - Warhammer 40k: Darktide
Ogrynheimer
Ogryn Build - Warhammer 40k: Darktide
Class
Ogryn
Weapons
Achlys Mk I Power Maul
Transcendant
Damage vs First Target:
796.25
[706.25 | 818.75]
Damage vs First Target:
863
[775 | 885]
Blast Radius:
7.2
[4 | 8]
Epicentre Radius:
2.8
[2 | 3]
Area Suppression Radius:
14
[10 | 15]
Area Suppression:
44
[20 | 50]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.61
[0.34 | 0.68]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
41.25
[31.25 | 43.75]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Stagger Duration:
0.36
[0.2 | 0.4]
Stagger vs First Target:
16.5
[12.5 | 17.5]
Cleave Damage Distribution:
1.65
[1.25 | 1.75]
Cleave Stagger Distribution:
1.65
[1.25 | 1.75]
Stagger Duration:
1.66
[0.7 | 1.9]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.91
[0.85 | 0.95]
Sprint Cost:
0.95
[1.25 | 0.75]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
297
[225 | 315]
Damage vs First Target:
181.5
[137.5 | 192.5]
How much damage the weapon inflicts.
10-25% Damage (Unarmoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Power Surge
Special Attacks on Armoured Enemies cause an additional Shockwave. Special Attacks have +25% Explosion Radius.
Lorenz Mk VI Rumbler
Transcendant
Epicentre Radius:
2.8
[2 | 3]
Area Suppression Radius:
18
[10 | 20]
Area Suppression:
18
[10 | 20]
Measure of the explosion Radius.
Ammo Reserve:
27
[15 | 30]
Weapon's Ammo capacity.
Penetration (Blast)
[80/80]%
Damage vs Flak Armoured:
0.91
[0.48 | 1.02]
Stagger vs Flak Armoured:
1.2
[0.67 | 1.33]
Damage vs Carapace Armoured:
1.2
[0.67 | 1.33]
Stagger vs Carapace Armoured:
1.2
[0.67 | 1.33]
Damage vs Unyielding:
1.1
[0.84 | 1.17]
Stagger vs Unyielding:
1.1
[0.84 | 1.17]
Explosion's effectiveness against Armoured enemies.
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Measure of the explosion Damage.
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
1.01
[0.95 | 1.05]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Adhesive Charge
Your Grenades stick to Ogryns and Monstrosities. +15% Damage vs Ogryns and Monstrosities
Shattering Impact
Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Talent Tree
Description
From Mister E's video, my favorite Ogryn build: use the Achlys Mk I Power Maul with Power Surge, synergizing with Big Boom and Fire Away, to gain stacks of Back Off!, to then proc Burst Limiter Override with the Lorenz Mk VI Rumbler, which also benefits from the aforementioned Explosion Talents.
This is the basis for my own Kaboomgryn build as well, which swaps Unstoppable Momentum for Bigger Box of Hurt. This is primarily for Mortis Trails, where getting Biggest Box Of Hurt and a combination of Geminating Grenades, Look What I Found, Lucky Me, or Scavenger allows you to utterly nuke the map.