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Xent's Ball Psyker
Horde-Clear
Anti-Special
Anti-Elite
+3 more
 Xent's Ball Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Xent's Ball Psyker
 Psyker Build - Warhammer 40k: Darktide 

By XentziS

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[80/80]%
Charge Rate
[60/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Surge

Surge

2 Shots on Primary Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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My take on Ball Psyker - dump Charge Rate instead of Warp Resistance, as you want to be able to fire for as long as possible, and you'll rarely be using your secondary. Pop Scrier's Gaze with Warp Unbound and your Critical Chance skyrockets to obscene realms. You could probably get away with taking Seer's Presence or even Kinetic Presence with this as that extra 5% Critical Chance isn't super necessary. You could also put Maniacs on the Nomanus Mk VI Electrokinetic Force Staff, which you're taking due to its higher base Critical Chance. Did I mention Critical hits are the core of this build?

This build was inspired by Tanner's "cursed" Voidblast build, which takes the Equinox Mk III Voidblast Force Staff with Flak/Critical Chance Perks and Rending Shockwave/Blazing Spirit (and dumped Warp Resistance as normal), and swaps Empathic Evasion for Mettle.

1 month ago