Logo
Games
Lantern
Havoc 40 | Zealot | 2M/1M Hammer Time
 Havoc 40 | Zealot | 2M/1M Hammer Time
 Zealot Build - Warhammer 40k: Darktide 

 Havoc 40 | Zealot | 2M/1M Hammer Time
 Zealot Build - Warhammer 40k: Darktide 

By Vitiate

Class

Divider

Weapons

Divider
weapon container top
Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
weapon container middle
Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

weapon container bottom
weapon container top
Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
weapon container middle
Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Carapace Armoured Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Overpressure

Overpressure

Up to +5% Strength, scaling with remaining Ammunition. Stacks 5 times.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+4-10% Revive Speed (Ally)
+2-5% Toughness
+6-12% Stamina Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1 Wound(s)

+1 Wound(s)

+4-10% Revive Speed (Ally)
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider

Description

Divider

HAVOC 40 | HAMMER TIME

It's Hammer Time!!! 

 

I hit 1M boss damage in a Havoc 40 game. 

 

 

BUILD CONSIDERATIONS

 

 

MELEE

  • Thunder Hammer II
    • Flak, Unyielding
      • Flak is needed to hit the breakpoint for 1 shotting captains. 
    • Headtaker, and Thrust
    • Moveset
      • Trash Mobs
        • Heavy x Repeat
        • Push+attack > Heavy x Repeat
      • Specials
        • Sprint+Slide+Weapon Special > Light > Light
        • Push+attack > Light > Light
      • Elites
        • Weapon Special > Heavy x3 Thrust > Repeat
        • Weapon Special > Block > Heavy x3 Thrust
          • To block an attack then strikeback.

 

RANGE

  • Purgation Flamer

    • Maniac or Carapace
    • Blaze Away, (Overpressure or Penetrating Flame)

     

 

CURIOS

  • +1 Wound - Revive, Toughness, Stamina
  • +1 Wound - Revive, Toughness, Gunner
  • +17% Toughness - Toughness, Gunner, Stamina

The combination of Enemies Within, Enemies Without, plus 3x 5% Toughness Curios basically gives you two +17% toughness curios, Restorative Verses, Faith's Fortitude and the 2 Wounds allow you max out Martyrdom stacks granting all the Damage Reduction.

You will be very tanky, and very clutch.

 

 

 

TALENT SWAPS

Unfaltering is your flex talent.

  • Invigorating Revelation - If you're not too confident in teammates clearing hordes around you while you play bonk-tide.
  • Behind the Lines - Not my preference since it's only for Heavy Melee attacks, but still good.
  • Second Wind - More tanky in melee fights
  • Abolish Blasphemers - More DPS for Flamer

 

H40 TIPS

A few tips when playing the character

 

  • Martyrdom Stacking
    • Ideally, you obtain all Martyrdom stacks without corruption. This will be done via hitting barrels ASAP.
      • Hit a barrel, stand in fire, or get exploded into the air to take damage to start getting stacks up.

 

  • Movement - It's very tempting to see the loadout and groan because Hammer and Flamer both make you slow. You will need to exploit the sprint+slide+weapon special mechanic to avoid taking damage, close the distance, and instakill enemies about to hit you.
    • One important note, while sliding you can begin charging the weapon which will help remove some of it's clumsiness.

 

  • Hammer Time - The Crucis II Thunder Hammer is very often criticized. It's not Zealot's best weapon, but it's not awful like forums make it out to be. It's real value is maximized by offsetting it's weaknesses (poor cleave, and slow clunky movement) with build talents, and playing like a Speed Knife Zealot.
    • Martyrdom will give much needed attack speed of 30% and Faithful Frenzy will grant another 10%
    • Martyrdom will also make you more tanky. This combined with Enemies Within, Enemies Without and Vicious Offering will always be giving 10-17.5% of Toughness regen. 
    • Positioning - Most importantly, you have to play like a Speed Zealot. In my game play video there are a couple times I get caught out in the open. I get bailed out by my Ogryn, but you need to be a lot more cognizant of your surroundings. Because your swarm clear in this build is just meh. 

 

  • Flamer Time - Sprint+slide to position yourself as close as possible or create distance between enemies then begin flaming as close as possible to max Anoint in Blood damage.
    • Use your Blade of Faith if needed to pull the weapon out faster. All you need to do is kill another Special/Elite to replenish which is very easy to obtain when flaming a mob (you can always swap and finish off low health enemies with melee)

 

  • Blades of Faith - knifing anything within 1-15 meters should be automatic. 15-30 meters should be with ~80% success. If you're not hitting this, then you need to spend time in the Pyskhanium practicing. 

 

  • Boss Fights
    • Boss Identification, Boss Attacks, Teammates and Positioning will be key to demolishing any boss in the game.
      • Nurgles
        • The most important thing when killing a Nurgle is: what are your teammates doing to prompt the stomp attack?
          • The most common thing that happens is that a Shroud Zealot sees the weakpoint, gets tunnel vision, then tries B-Lining towards it only to get stomped by the Nurgle sending them flying and wasting their Shroudfield.
            • And why did that happen? Your teammate triggered an attack and you ran right into it.
        • Before attacking, evaluate your surroundings, and what your teammates are doing. And know that it's okay to wait a few seconds before smoking the Nurgle. 
      • Monstrosities
        • Unfortunately, even in H40, most of your teammates seem to be unaware that you can block all attacks, unless it's an overhead. 
        • Once you identify the boss get into position.
        • Then immediately identify what your teammates are doing.
          • If they keep running, then don't even bother. Just chase after them and the boss. Wait for the boss to trigger an attack animation before beginning the attack sequence.
          • If they retreat back and stop. Immediately pursue because they are baiting the boss into a kill shot. 
      • Captains
        • The most important thing to pay attention to is their shield and how quickly your team is killing it.
          • Once it hits 25-33% get into Position
            • Make sure you have space to avoid getting staggered by the shield explosion
            • The Captain animation very much resembles that of WWE professional wrestling. It gets knocked over, gets up, and oversells it's dazed and confused state.
              • You want to wait for the Captain to stand up. You in this case are John Cena, The Rock, Goldberg etc. waiting to perform your special move. 
                • Once he's up you attack.
                • Shroudfield > Heavy Attack x3 Thrust > Bonk
      • Twins
        • Same idea as Captains with a couple different notes
        • Know which Twin is which
          • One twin (sister) is aggressive and melee oriented. 
          • The other twin (brother) is ranged, and trap oriented, but very slow. 
        • Always try to split them apart by B-Lining it backwards across the map. 
          • Then you can gangbeat the sister with ease

 

  • Clutch Revives
    • With 45% Revive Speed, you are the uber-clutch revive class in the game.
      • Spare using Shroudfield on these as much as possible. If not, burn it to get someone back up.
    • As noted in several of my builds - Even though I present many as damage dealer builds, I pride myself (as should you) on being a good teammate. 
      • 2M damage / 1M boss damage and 4 rescues.

 

Video

Divider
1 day ago