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Havoc 40 | Arby | 1.5M Armor Support
 Havoc 40 | Arby | 1.5M Armor Support
 Arbites Build - Warhammer 40k: Darktide 

 Havoc 40 | Arby | 1.5M Armor Support
 Arbites Build - Warhammer 40k: Darktide 

By Vitiate

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Exaction Mk VIII Exterminator Shotgun
Transcendant
Exaction Mk VIII Exterminator Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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HAVOC 40 | ARMOR SUPPORT

Here is my H40 support build for hard countering Rotten Armour, Stimms, Encroaching Garden or Final Toll. 

 

You will frontline and control the battlefield.

 

BUILD CONSIDERATIONS

 

MELEE

  • Arbites Shock Maul. 
    • Carapace, Unyielding
    • Execution, High Voltage
    • Hit Combos
      • Out of Mine
        • Heavy 1 > Weapon Special > Repeat
          • Heavy 1 staggers, and the Special Alternate Fire electrifies the enemy maximizing Shock Maul Blessings
      • In Mine
        • Heavy 1 > Light 1 > Repeat
        • Heavy 1 > Weapon Special > Repeat
        • Heavy 1 > Block Cancel > Repeat
      • Trash Clear
        • Light 1 > Heavy 1 > Repeat
        • Block + Push Attack + Heavy 1 > Repeat

 

RANGE

  • Exterminator VIII Shotgun
    • Flak, Maniac
    • Full Bore, Sustained Fire

 

CURIOS

  • +17% Toughness - Combat Ability, Revive Speed, Gunner Resist
  • +3 Stamina - Combat Ability, Revive Speed, Stamina Regen
  • +21% Health - Combat Ability, Revive Speed, Gunner Resist

 

This Curio setup of Toughness, Stamina, and Health is my default for Arby. 

 

The +21% Health puts you in a great position to have 3 True Grit procs and survive. It then gives a little leeway for any other chip shots you might take. 

 

Then the +3 Stamina helps with many stamina intensive builds I run with the Arby giving me a pretty good feel regardless of what I build.

 

 

 

H40 TIPS

A few tips when playing the character

 

  • Frontlining
    • You will be setting the frontline for your team. Even if you have a Shield Psyker, they will be following you.
    • If you find yourself staring at your teammates' backsides 
      • Then you're not doing your job.
    • If you do mess up, the build will give you 3 mulligans via True Grit.

 

  • Corralling, Kiting & Culling
    • When pulling aggro it's important that you setup the chokepoint/killzone. 
      • You don't have to Break or Mine right away.
    • General rule: You want 80% of the horde coming after you AND you want to be able to funnel 80% of that horde
      • The remaining 20% is easy to pick off for your remaining 3 allies
    • Your first evaluation is after pulling aggro > WHERE do you pull it to?
      • If out in the open > pull back to choke point
        • Follow the When to Break & When to Shock considerations below
      • If out in the open and surrounded
        • Panic Shock Mine
          • You got caught > Focus solely on clearing your path back to the choke point or kiting path
    • Your second evaluation > kiting paths & distance left
      • Since you're pulling most of the aggro, it's not hard to just kite and pick off enemies.
        • If your choke point breaks down > If you have large maps and can move back > use it to your advantage
        • Very often all of the Armoured enemies will chase after you and so your teammates can stand in the horde without any issues dealing damage

 

 

  • When to Break & When to Shock
    • In S3 of H40, Shock Mines were hilariously busted. Now you have a 90s cooldown, and thus can't just spam these things. 
      • Being methodical with how you frontline will heavily dictate your team's success.
    • Break the Line
      • This is your default
      • You should be able to use this 4-6 times per mine recharge. 
      • Break the Line + Arbites Vigilant will give you two 25% damage bonuses.
        • It's easy to hit 5 Elite enemies during ability, and get off 10 hits to maximize Forceful + Arbites Vigliant synergy
      • One important note: You don't have to attack what you knocked over.
        • You can use this ability to cull the herd while kiting.
        • One common way I use this: Crusher/Mauler/Rager mob
          • Break the Line into the Crushers, then immediately pull back to kill the Ragers.
          • Then 1v8-10 Crushers/Maulers is much easier.
    • Shock Mine
      • Your rule of thumb to mine is about 20+ Crushers/Maulers.
        • To newer players anything below this number this looks very, very scary. It's really not.
        • Ragers are easy to kill via Break the Line with the damage bonuses. 
    • Shock Mine > Break the Line
      • If you mine first, then Break the Line, you will have full 6 seconds of both +25% damage buffs, and another 6 seconds with just one. By the time the mine ends, you will have Break the Line almost off cooldown. 
    • At this point reevaulate the Coralling, Kiting & Culling considerations.

 

  • Specials & Disablers
    • Since you're frontlining, Specials & Disablers will be the bane of your existence. 
      • Here is how you win in every situation.
    • As a habit, when not in combat always switch to your Exterminator and reload.
      • If in mobs or while Shock Mine is down, reload your gun before Break the Line. 
    • Most of the time, the armored elites will create a natural blockade to gunners
      • If there is no blockade
        • Sniping Reapers is #1 priority. These will melt you.
        • Pushing Gunners is next priority
        • Even if you're surrounded by Armor, understand that only 1-3 of them will every attack at once.
          • This makes them very easy to dodge. This is also where most people panic and don't realize how the games' code of enemy attack patterns work in H40. 
    • Trappers, Snipers, and Bombers
      • Create space via kiting, Break the Line or Shock Mine
      • Then identify and shoot in the face ASAP. Since you're frontlining, they're coming for you because your advancement triggered their spawn or aggro.
    • Hounds and Mutants
      • Identify, then Block + Push Hounds, and dodge the Mutants
      • Then kill them.  

 

  • Boss Fights
    • You're not going to melt the boss, but you can draw aggro for the person who does kill bosses.
    • When drawing the aggro, you can dodge, reload your gun, and shoot any Special that shows their face.

 

  • Clutch Revives - Break the Line plus the setup I showcase will allow you to revive anyone while they are staggered. Or you can always Shock Mine. Just be aware if they are stagger immune and can still attack. 

 

11 hours ago