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Havoc 40 | Zealot | 1M Chorus Support
 Havoc 40 | Zealot | 1M Chorus Support
 Zealot Build - Warhammer 40k: Darktide 

 Havoc 40 | Zealot | 1M Chorus Support
 Zealot Build - Warhammer 40k: Darktide 

By Vitiate

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Overpressure

Overpressure

Up to +5% Strength, scaling with remaining Ammunition. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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HAVOC 40 | CHORUS SUPPORT

Here is my H40 build for running a Support Chorus Zealot. 

 

BUILD CONSIDERATIONS

 

 

MELEE

  • DS4
    • Carapace, (Unyielding or Maniac)
    • Thrust, Uncanny Strike

 

RANGE

  • Purgation Flamer
    • Unyielding, (Maniac or Carapace)
    • Blaze Away, (Overpressure or Penetrating Flame)
  • Bolt Pistol IV
    • Flak, Maniac
    • Surgical, Puncture

 

CURIOS

  • +17% Toughness - Combat, Revive, Gunner
  • +17% Toughness - Combat, Revive, Stamina
  • +17% Toughness -OR- +3 Stamina - Combat, Stamina, Gunner

 

 

TALENT SWAPS

A few different flex plays here based on your team composition.

  • Annoint in Blood & Enemies Within, Enemies Without are purely for the Flamer DPS & Survivability. If you feel confident in a Shrieking Psyker then you can switch both for 
    • Bleed for the Emperor and Restoring Faith. These will grant more survivability
    • Movement Speed Boost and Hubris will give a smoother more consistent survivability
    • Abolish Blasphemers and Unseen Blade will give more DPS.
    • Or any combo

 

 

H40 TIPS

A few tips when playing the character

 

  • Don't Be Passive. - 
    • Just to level set: the most bizarre thing about Chorus Zealots in H40 is how many of them are nonexistent in combat. 
    • You are not here to play pacifist and show off a bright and shiny toy every 30 seconds. 
    • You are actually one of the most active, high APM characters and builds in the game.
    • You can hit 1M damage while everyone else around you is doubling your damage. 

 

  • Chorus - More specifically Chorus Dysfunction aka CD. 
    • CD unfortunately happens to many Zealots. Every Havoc 40 Zealot will experience Premature Chorusing at some point.
    • ED jokes aside...
    • Here is your guide to the ability
      • For the love of Emperor and all things beneficent - STOP Chorusing when nobody is around. 
        • Your Toughness & Coherency will automatically restart and anyone low/out of toughness will get it back.
        • Since there are no enemies then so much for procs of Invocation of Death to get CDR.
        • You are now effectively half of your build going into the next fight. 
        • Did I say stop doing this?
      • 'Uptime' in Chorus is #1 Priority
        • Okay maybe one more ED joke... But using your melee weapon to proc crits to trigger faster CDR to use more Choruses is your primary focus
        • Being nonexistent in combat means your CDR is worse, and your ability is used even less.
      • Horde density considerations
        • Very dense - 
          • IF Chorus is ready - This is the trickiest part. You want to pull as much aggro to cause it to clump up, especially Rotten Armour. This will allow you, as well as many other allies/builds to maximize damage potential.
            • Then Chorus
          • IF Chorus is NOT ready - Switch to flamer, and dodge away from attacks. Be as close as possible to maximize Anoint in Blood damage boosts. Keep flaming until you have to switch back to melee to fight or run away.
            • Again, engage until you get chorus back. Re-evaluate horde density and repeat.
        • Medium to Small density - don't Chorus unless someone is getting overwhelmed. You always want Chorus available when things get out of control.
          • This is where the biggest mistakes happen. People will Chorus when no threat is present. Then when things do get out of control their ability isn't ready.
          • You effectively neuter your build when you need it most.

 

  • Frontlining & De-aggro'ing AKA Offensive Chorusing - One of the most overlooked mechanics of the ability is using this proactively to advance forward, and/or shut off Gunner/Reaper threats. 
    • I can't tell you how many times I've played with a Chorus Zealot and they would hide behind things, and/or complain about "too many gunners/reapers/bombers" and then proceed to say something like "someone needs to do something about it"...
      • Um... yeah, it's YOU.
    • Very often you will see someone Chorus, then just stand there. This is a waste of the ability. 
      • Yes, you don't run any faster, but you can side dodge your way around the map.
    • Here is how to maximize your CC and AoE effectiveness of Chorus
      • Advancing forward - Sprint+slide+attack glitch with DS4 to advance forward and get as close as possible. 
        • Only Chorus if you screw up and start taking damage
      • For Gunner/Reaper threats - Chorus then side dodge your way around the map. It only takes 1 pulse for them to become stunned (unless there are certain modifiers), and the AoE is huge meaning you dont have to go as far as you think to proc.
      • For Allies taking damage - Chorus then side dodge your way towards them and get their toughness into the Gold. Everyone on your team should be making their way towards you. If not, you make your way towards them.

 

 

  • Chorus Pulsing & Ecclesiarch's Call - Let the pulsing run it's course. If you don't then you wont receive the damage boost.
    • Also, have your head on a swivel because Mutants, and Boss stomps will knock you out of the animation
    • Plus, watch out for the most lethal enemy in the game: ladders. Those too will stop your animation and you will lose the ability

 

  • Clutch Revives - Since we are running ~45% revive speed, and Chorus, you are the primary medic or assist on the field.
    • When NOT to Chorus - Few people around and no imminent threat of Gunners or overheads
      • Just revive. I'd probably say 20-30% of your revives the character will be shocked at first how quickly they spring back up.
    • When to Chorus - 
      • When in a sea of bodies. Chorus to clear. 
        • Use the Frontlining & De-aggo'ing tactics outlined for Gunners/Reapers in addition to approaching the downed teammate.
        • If no one shows up you have a window to revive without getting hit at all.

 

  • Boss Fights - As Zealot, you will be able to solo any boss in the game. Sure Nurgles will be annoying but you have dodges, heavy attacks, parries, and any corruption will be cleansed away via Beacon of Purity.
    • If any Special shows up, peel away and knife them. And go back to the boss.

 

  • Boss Yeets
    • Bait the boss towards you and the yeet location
    • Block, then absorb the first hit, then dodge around them
    • Chorus them into the chaos void

 

 

1 week ago