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Havoc 40 | Arby | 2M Dog, Maul & Bolt
 Havoc 40 | Arby | 2M Dog, Maul & Bolt
 Arbites Build - Warhammer 40k: Darktide 

 Havoc 40 | Arby | 2M Dog, Maul & Bolt
 Arbites Build - Warhammer 40k: Darktide 

By Vitiate

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Ranged Weak Spot Damage
10-25% Damage (Unyielding Enemies)
Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
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Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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HAVOC 40 | DOG, MAUL & BOLT

Here is my H40 build for running an all-around, versatile Special, Elite and Boss killing Arbites. 

 

BUILD CONSIDERATIONS

 

 

MELEE

  • Arbites Shock Maul. 
    • Carapace, Unyielding
    • Execution, High Voltage

RANGE

  • Spearhead Boltgun IIb
    • Unyielding, Ranged Weakspot (or Flak)
    • Cavalcade, Puncture

CURIOS

  • +17% Toughness - Combat Ability, Revive Speed, Gunner Resist
  • +3 Stamina - Combat Ability, Revive Speed, Stamina Regen
  • +21% Health - Combat Ability, Stamina Regen, Gunner Resist

 

This Curio setup of Toughness, Stamina, and Health is my default for Arby. 

 

The +21% Health puts you in a great position to have 3 True Grit procs and survive. It then gives a little leeway for any other chip shots you might take. 

 

Then the +3 Stamina helps with many stamina intensive builds I run with the Arby giving me a pretty standard feel regardless of what I build.

 

Also, the character just oozes toughness. No need to add more.

 

 

TALENT SWAPS

Here are the options and tradeoff considerations:

  • No Escape with Withering Fire - For better Special & Elite clearing vs. better Boss damage
  • Serrated Maw with Walk It Off - More survivability vs. better Boss damage
  • Serrated Maw with Efficient Killer - the tradeoff here is that you will have to micromanage your kill feed when engaging bosses. It's also very situational. I tend to err on the side of more consistent uptime on Talents vs. Micromanaged or situational talents. 

 

 

H40 TIPS

A few tips when playing the character

 

  • Dog Sitting & Target Prioritization -
    • Since you're not running an Exterminator you will need to have your head on a swivel. A lot of this will come down to the Dog.
    • Dog Management
      • First, let's start by getting your keybinds squared away.
        • My marking button is my scroll wheel up button. I use either the 1-&-2 keys or Q button to swap to other weapons. Therefore micro-managing my dog is very easy.
        • The second alternative is a mod called "Dog Whistle". Highly customizable and also very well designed. Great mod overall. 
      • Second, when to send the dog, and when to let the dog fight itself.
        • Trappers - Send after trappers right away.
        • Mutants - Your puppy has your back.
        • Hounds - Your puppy has your back.
        • Gunners - Try to close the distance and kill yourself. 
        • Snipers - Try to close the distance and kill yourself. If not, close the distance and send dog.
          • You don't want to send the dog for something miles away. It is your insurance policy against the Boltgun's clumsiness.
      • Third, when to Detonate
        • Since you only have 2 charges now.
          • If at 2 - maneuver dog at start of fight and detonate
          • If at 1 - Save. This is your get-out-of-jail card if you don't have Castigator or need a way out.
      • Fourth, when all else fails
        • Sprint+Slide+Weapon Swap. This will shave off some swap time and allow you to get your weapon out a bit faster and minimize the clumsiness. 
  • Boss Fights
    • If Dog at 2 Charges. Save Castigator.
      • Target Boss with Dog. Let the dog latch on to cause Brittleness.
      • Detonate
      • Blast in the face.
        • If at 2 charges - Detonate
    • If Dog at 1 or 0 Charges. Use Castigator.
      • Start blasting away into the bosses face.

 

  • Clutch Revives - Either use the dog to clear the fodder near the body, or pop Castigator if clutch needed. If not, Arby is a great revive class and should have no problem getting them back up with the build I showcase as evidenced by the 2 revives and 7 rescues.
2 weeks ago