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Hive Brusier Concept
Anti-Elite
Anti-Boss
Crowd Control
+2 more
 Hive Brusier Concept
 Hive Scum Build - Warhammer 40k: Darktide 

 Hive Brusier Concept
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Enginseer's Mk VI Crowbar
Transcendant
Enginseer's Mk VI Crowbar
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Penetration
[76/80]%
First Target
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Superiority

Superiority

+12.5% Strength for 7 s on Elite and Specialist Kill. Stacks 3 times, deteriorating one at a time.

Limbsplitter

Limbsplitter

+60% Strength on your First Attack every 3.5 seconds.

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Darktide item card top
Branx MkIII Dual Autopistols
Transcendant
Branx MkIII Dual Autopistols
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Ammo
[76/80]%
Collateral
[76/80]%
Stopping Power
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Health
+2-5% Toughness
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Health
+2-5% Toughness
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

6-15% Sprint Efficiency
+2-5% Health
+2-5% Toughness
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Talent Tree

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Patch Skitarii Class Old patch

Stimm Lab

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Patch Skitarii Class Old patch

Darktide Missions Played with this Hive Scum Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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What I'm gonna see if I can run successfully when Hive Ganger comes out. I'm not good at dodge sliding on controller so I don't take slippery. 

Chemical dependency is more consistent then Adrenaline but most of the melee perks are worth it. For hordes and high density situations it looks like rampage is more then enough and tight spots are good for stim. 20 second duration, we'll see if it's worth it. If it isn't, then take that point out and drop it in Float Like A Butterfly. 

11 months ago