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Hive Brusier Concept
Anti-Elite
Anti-Boss
Crowd Control
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 Hive Brusier Concept
 Hive Scum Build - Warhammer 40k: Darktide 

 Hive Brusier Concept
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Enginseer's Mk VI Crowbar
Transcendant
Enginseer's Mk VI Crowbar
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Penetration
[76/80]%
First Target
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Superiority

Superiority

+12.5% Strength for 7 s on Elite and Specialist Kill. Stacks 3 times, deteriorating one at a time.

Limbsplitter

Limbsplitter

+60% Strength on your First Attack every 3.5 seconds.

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Branx MkIII Dual Autopistols
Transcendant
Branx MkIII Dual Autopistols
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Ammo
[76/80]%
Collateral
[76/80]%
Stopping Power
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Health
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Health
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

6-15% Sprint Efficiency
+2-5% Health
+2-5% Toughness
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Talent Tree

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Stimm Lab

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Description

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What I'm gonna see if I can run successfully when Hive Ganger comes out. I'm not good at dodge sliding on controller so I don't take slippery. 

Chemical dependency is more consistent then Adrenaline but most of the melee perks are worth it. For hordes and high density situations it looks like rampage is more then enough and tight spots are good for stim. 20 second duration, we'll see if it's worth it. If it isn't, then take that point out and drop it in Float Like A Butterfly. 

1 month ago