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K9 Allrounder
Anti-Elite
Crowd Control
Allrounder
 K9 Allrounder
 Arbites Build - Warhammer 40k: Darktide 

 K9 Allrounder
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
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Power Output
[76/80]%
Penetration
[76/80]%
Crowd Control
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Opportunist

Opportunist

+25% Rending vs Staggered Enemies.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
5-10% Reload Speed
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

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-
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

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-
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

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-
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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When Arbites launched I was afraid that I wouldn't be able to play melee frontliner while building mostly dog, or that I'd have to take the Lone Wolf passive. Thankfully, I was proven wrong. 

This build is a simple, all rounder build tested on Damnation with conditions like Inferno + Shocktroop Gauntlet, situations where I was isolated for long periods of time. While I cant speak for player skill, I as a previous zealot main was able to defend myself just fine with no support with some pressure.

Some explanations and suggesitons: 

- Captstone is mostly for the low commitment nature. You get the kill, you get cool bonuses. If you don't, your team is actually on the ball for once. (In theory.) But we take the crit passive to synergize with Scattershot for clearing mass gunner/shotgunner spam. If you think you can live without it, feel free to take the first upgrade for Break the Line 

- Most of the damage bonuses we take are melee but we have decent ranged capability. Arbites shotguns are nasty, especially when they wideshot and hit multiple people. You'll clear hallways but don't underestimate the rampage when you get a Execution Order kill. If you're safer and more effective blasting from range, don't rush into melee. But don't fear it either, you've got 200 toughness. 

- A slight problem with Unleashed Brutality is it can encourage the dog to target Poxbursters. It wont pin them, just push them. And it can push them toward you by the time it registers it needs to attack the target. If this happens often, consider taking that point off and puting it into Break the Line is a fantastic choice. 

- Remote Detonation isn't likely to be used as often if you cant ping a target in the middle of a pack of elites, but it's still useful. If you cant see the dog and haven't given it a specific order, it's usually behind you which makes it a good panic button. Otherwise, it's good to stagger bosses. 

- Branx Mk VI Shock Maul and Suppression Shield the special on this weapon is a wide flash that staggers and suppresses. It charges over time and on taking block damage. If you're overwhelmed by shooters out of melee, you can activate the flash while blocking. Branx Mk III Arbites Shock Maul is also a solid option which I've been using lately, for pure damage. 

6 months ago