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Ogryn Taunt Meta Havoc-40
Horde-Clear
Anti-Special
Anti-Elite
+9 more
 Ogryn Taunt Meta Havoc-40
 Ogryn Build - Warhammer 40k: Darktide 

 Ogryn Taunt Meta Havoc-40
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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"Brunt's Basher" Mk IIIb Bully Club
Transcendant
"Brunt's Basher" Mk IIIb Bully Club
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Penetration
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Lorenz Mk VI Rumbler
Transcendant
Lorenz Mk VI Rumbler
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Blast Radius
[80/80]%
Ammo
[80/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Adhesive Charge

Adhesive Charge

Your Grenades stick to Ogryns and Monstrosities. +15% Damage vs Ogryns and Monstrosities

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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This one is pretty obvious. Taunt melee meta light spam...

 

Side Notes: Feel free to take whatever blitz/ranged you want... The reason I don't take a lot of defensive nodes from the middle is because I favor damage more so. If you're more experienced at this game, it's more important, you have to rely more so on your dodges/blocking/pushing to survive. I feel 'Pumped Up' & 'Don't Feel a Thing'/The Toughness Damage Reduction node & also your innate passive tankyness build in, plus 'bleed DR' is enough defence for the tankyness, it all stacks up nicely. As long as you're constantly engaged in melee combat, you're nearly invincible regardless. Also, if you switch 'Thunderous' for 'Confident Strike' if you struggle for toughness & you're basically a god. You'll literally be the last one alive, I guarantee you that. There's less killing power sure, but the survivability is insane! I've tanked twins before when everybody else was dead, it's pretty clutch. 'Slam' is enough impact for the stagger for bosses, rages, armor, etc, I find, so you can afford to take 'Great Cleaver,' which is just easier to cleave through everything to kill much faster. It's a beastly build. It's pretty hard to die with this unless you're not constantly hitting in melee. 

1 day ago