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Ogryn Taunt Meta Havoc-40
Horde-Clear
Anti-Special
Anti-Elite
+9 more
 Ogryn Taunt Meta Havoc-40
 Ogryn Build - Warhammer 40k: Darktide 

 Ogryn Taunt Meta Havoc-40
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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"Brunt's Basher" Mk IIIb Bully Club
Transcendant
"Brunt's Basher" Mk IIIb Bully Club
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Penetration
[76/80]%
Finesse
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Lorenz Mk VI Rumbler
Transcendant
Lorenz Mk VI Rumbler
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Blast Radius
[76/80]%
Ammo
[76/80]%
Penetration (Blast)
[76/80]%
Blast Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Adhesive Charge

Adhesive Charge

Your Grenades stick to Ogryns and Monstrosities. +15% Damage vs Ogryns and Monstrosities

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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This one is pretty obvious. Taunt melee meta light spam...

 

Side Notes: Feel free to take whatever Blitz you want... The reason I don't take a lot of defensive nodes from the middle is because I favor damage more so. If you're more experienced at this game, it's more important. I feel 'Pumped Up' & 'Don't Feel a Thing'/The Toughness Damage Reduction node, plus 'bleed DR' is enough defence for the tankyness it all stacks up nicely. As long as you're constantly engaged in melee combat, you're nearly invincible regardless. One last thing... There's a bit of debate on 'Impactful' vs. 'Great Cleaver'. My opinion is that Impactful constantly activates Skullcrusher/Hard Knocks, so you're doing more damage on single targets such as armor, ragers, etc & plus it also staggers them out of there attack animations more often. Great Cleaver is a bit better for horde clear, nonetheless. I prefer Impactful because staggering everything is better imo, so enemies don't have a chance to hit you back to apply damage to you & you can keep them in stagger lock for the easy kills... It's just personal preference really...

1 day ago