Measure of the Impact and Stagger inflicted on enemies.
Stability
[60/80]%
Sway:
35.97
[50.33 | 26.4]
Spread:
30.49
[33.33 | 28.6]
Moving Recoil:
32.17
[41.16 | 26.17]
Recoil:
27.66
[40.11 | 19.36]
Moving Recoil:
20.51
[25.77 | 17]
Recoil:
17.78
[23.82 | 13.75]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
1.1
[0.84 | 1.17]
Damage:
399.5
[307.5 | 422.5]
How much damage the weapon inflicts.
Mobility
[80/80]%
Dodge Distance:
0.83
[0.75 | 0.85]
Dodge Limit:
3.8
[3 | 4]
Moving Spread:
28.68
[30.05 | 28.34]
Sprint Speed:
0.6
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Full Bore
+20% Strength for 5s when every pellet in a shot hits the same enemy.
No Respite
Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+17-21% Max Health
+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+17-21% Max Health
+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Talent Tree
Patch
Skitarii Class
Old patch
Darktide Missions Played with this Arbites Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
I like Go Get 'Em! quite a bit since it increases the hounds targeting radius, but feel free to put that point somewhere else like Imposing Force or Target Priority . Swap True Grit to Drive them Back if you prefer, I don't feel like I need the cleave with efficient use of Arbites Vigilant giving 25% strength which increases cleave. Make sure you use weapon special on armor after your H1 and it will apply a dot that does a lot since dots are unaffected by rotten armor damage resist. The dot that is applied has good damage against carapace so it will get the enemies down a couple dr thresholds and then they are way easier to kill.