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H40 Rotten Armor Paul Meleegryn
 H40 Rotten Armor Paul Meleegryn
 Ogryn Build - Warhammer 40k: Darktide 

 H40 Rotten Armor Paul Meleegryn
 Ogryn Build - Warhammer 40k: Darktide 

By rat

Class

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Weapons

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Achlys Mk I Power Maul
Transcendant
Achlys Mk I Power Maul
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Power Surge

Power Surge

Special Attacks on Armoured Enemies cause an additional Shockwave. Special Attacks have +25% Explosion Radius.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Blastoom Mk III Grenadier Gauntlet
Transcendant
Blastoom Mk III Grenadier Gauntlet
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Blast Radius
[80/80]%
Ammo
[80/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Melee Damage
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Pinpointing target

Pinpointing target

+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Bombers)
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Talent Tree

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Description

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Ogryn isnt quite the melee powerhouse he used to be after the crusher hp changes, so I leaned into more supportive nodes here. You can disrupt the enemies very well by cycling taunt, Paul special attack, No Pushover, and rumbler shots. 

 

Push often to utilize No Pushover and Brutish Strength. Brittleness on all the armored enemies is really good for any dots your team applies, and for your bleed. Shattering Impact also applies brittleness to everything in the blast radius only on the grenade gauntlet and rumbler (Unfortunately not the bolter). Hard Knocks is a big damage amp for your team but isn’t as good on final toll maps.

 

L->L->H loop for single target damage. Spam lights into hordes to maximize Go Again! procs as that can only proc once per swing regardless of how many enemies are staggered. The pauls L3 and L4 loop have 10% increased attack speed after the first loop, that combined with Frenzied Blows and Just Getting Started! result in a lot higher taunt uptime. Use the horizontal heavies when you need more impact to knock over an important enemy.

 

Bomber resist on curios is nice on ogryn, he is big and slow and has difficulty vaulting ledges so you end up stuck in bomber fire or tox gas longer than other classes. This resist affects both tox and fire bombers and feels nice to play with, feel free to swap it to your preference if you don’t mind bombers. Can't Hit Me...Again reduces my desire for gunner resist on curios. It works on all ranged damage unlike gunner resist which only works on dreg and scab gunners and reapers.

 

1 week ago