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Warp Unbound
Horde-Clear
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 Warp Unbound
 Psyker Build - Warhammer 40k: Darktide 

 Warp Unbound
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
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Warp Resistance
[76/80]%
Cleave Damage
[76/80]%
Finesse
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Unstable Power

Unstable Power

Up to +5% Strength, scaling with Peril.

Wrath

Wrath

+40% Cleave on Hit. Stacks 5 times.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[76/80]%
Quell Speed
[76/80]%
Charge Rate
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Surge

Surge

2 Shots on Primary Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Description

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A non Crystalline Will version of Warp Overload.. I really like things in that melee build. I really like keystoneless builds in general on Psyker.. because they are very versatile.. so this is a non kamikazee version of that.. Don't get me wrong.. Warp Overload is fun.. but it's super risky despite the extra wounds.. and it's wreckless. I personally wanted someone like it without the gimmick. This is the same kind of build but it learns hard into the same super fast paced combat with ridiculous levels of toughness regen.. all the constant toughness gain from peril clearing(by crack of bone) combined with warp expenditure, a max toughness bar and toughness regeneration speed makes this build a safe, non gimmick version of Warp Overload.. I personally prefer this build for actual use as a hybrid melee build.. Warp Overload is fun though.. but it's inflated nonsense.. like yeah you can run into crowds constantly exploding.. and it pairs well with stim crate hive scum.. but it's just a dumb gimmick.. this build will do much more and play better without the gimmick.

 

The funny thing about mind in motion.. I would say 99.9% of the time.. this is a bad node.. and it was clearly designed to be a quality of life thing for brain rupture or staff.. but it's so unecessary for that and just bad.. but as a node for a keystoneless lower peril resistance melee build.. it's exemplary.. like you can zip around at max speed in melee, not slowing down whilst managing your peril.. because in this build.. you can't be running empyric resolve because it will nerf your insane toughness regen.. so you have flash vent when there isn't enough enemies between point A and B.. Mind in motion is a much better melee quality of life node than it ever was a ranged one lol. Trust me about this node.. it's honestly a really amazing node for hybrid melee builds.. this is about the only one you can afford using it and the only one that justifies it's use.. none of the other hybrid melee builds need this because they either A) have enough peril clear on melee and have higher peril resistance point blank period or B) they don't use a force sword.. it really shines with a 1hand force sword and it especially shines with the FGS.

1 week ago