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Lantern
Crowbar, Non-Crit or Toxin
Anti-Elite
Crowd Control
Melee
+1 more
 Crowbar, Non-Crit or Toxin
 Hive Scum Build - Warhammer 40k: Darktide 

 Crowbar, Non-Crit or Toxin
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Enginseer's Mk VI Crowbar
Transcendant
Enginseer's Mk VI Crowbar
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Penetration
[76/80]%
First Target
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
Mobility
[60/80]%
-
-
Can Opener

Can Opener

Hitting an enemy while in secondary mode gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Superiority

Superiority

+12.5% Strength for 7 s on Elite and Specialist Kill. Stacks 3 times, deteriorating one at a time.

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Branx MkVIII Dual Stub Pistols
Transcendant
Branx MkVIII Dual Stub Pistols
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Penetration
[76/80]%
Collateral
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
4-10% Ranged Damage (Specialists)
Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 8m Radius on Close Range Kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Stimm Lab

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Description

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This build is inspired by this video's gameplay by Mezrah YT channel: https://www.youtube.com/watch?v=fIblA-Hye_g

It's a bit off-meta because the crowbar isn't the OP weapon the shivs are, and can't take up critical chance without dropping a lot. Crowbar needs a lot of help from the passive tree because it isn't blessed with amazing damage stats, but passable stats.

Play like them in the video linked above, a lot of heavy swings, but turn the crowbar around to use the special attack against crushers and maulers.

Duel stub pistols have anti-specialist and maniac damage on them to allow speedy killing of mutants, trappers, flamers and bombers. Try to conserve ammo on other targets. Terrifying Barrage was chosen as a blessing over Run and Gun of other guides because when I'm firing I'm normally trying to pick out a special, and need cover, not trying to run away.

In terms of the Stimm Lab, I went with 3 damage reduction instead of ability cooldown shown in the video plus 2 strength nodes. This cooldown is at  33 seconds because aided by Sample Collector it can be popped willy nilly and well ahead of Chemical Dependency stacks falling off.

Jittery is a node not taken by many builds, but it suits this build well because you can dodge between all heavy attacks if you wish without losing a bar.

Deviation from this would be to try to synergize off crits with toxins. The Sweet Spot for more damage sounds nice, but it's 25% of bonus damage from weakspot hit, not overall damage to the weakspot, so it sucks.

18 hours ago