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Toxic Avenger v2
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 Toxic Avenger v2
 Hive Scum Build - Warhammer 40k: Darktide 

 Toxic Avenger v2
 Hive Scum Build - Warhammer 40k: Darktide 

By Lkag

Class

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Weapons

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Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
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First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Refined Lethality

Refined Lethality

Increased weakspot damage by +60% against enemies afflicted with Chem Toxin.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Branx MKII Needle Pistol
Transcendant
Branx MKII Needle Pistol
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Ammo
[60/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
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Talent Tree

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Stimm Lab

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Description

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This is literally just a slight change on Mr. E'  "Toxic Commando" so all credit to him.  

All I did was take off max out chems and replaced it with jittery to enhance survival. I find no noticeable difference between combat ability regen, where i do notice i dont die much at all with jittery. Link to originally Mr. E video below, like and subscribe to mai boi. Sorry I perfected your build bro <3  

Video

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10 hours ago