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Axe's Axe Cop v0.9
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 Axe's Axe Cop v0.9
 Arbites Build - Warhammer 40k: Darktide 

 Axe's Axe Cop v0.9
 Arbites Build - Warhammer 40k: Darktide 

By axehilt

Class

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Weapons

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Atrox Mk VII Tactical Axe
Transcendant
Atrox Mk VII Tactical Axe
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Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Decimator

Decimator

Continuously chaining more than 2 attacks gives +5% Power. Stacks 10 times.

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Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Judgement Mk IV Subductor Shotpistol and Riot Shield
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Pinpointing target

Pinpointing target

+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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Strengths

  • Be invincible! Maximized Castigator's Stance uptime (which also provides a non-trivial +20% Strength damage/cleave bonus)
  • Dead simple!  Light attack spam defeats basically all targets (remember that Tactaxe cares a lot about weakspot hits though, so the better you aim the better you'll do).
  • Police Brutality! Beat the things your dog pounces on for more bonuses!

Weaknesses

  • Dog Micromanagement required for optimal performance
  • Somewhat weak vs. Crusher (but remember you get almost +60% damage vs. Crushers if you have your dog pounce the one you're attacking, so always do that!)
  • Not particularly amazing against Monstrosities. We have great dodges and sort of middling damage, so bosses aren't actually very hard, it's just we aren't winning any DPS races against them

 

(Also I'm flattered that someone put out an Axe Cop build 12 hours ago after my first Axe Cop vid ~16 hours ago!  Either that or it's shocking Axe Cop Coincidence. Either way, it's a fun build everyone can enjoy and the build the other person came up with is quite a lot different from my own build so I love to see it!)

Video

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7 hours ago