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Axe's Axe Cop v1.0
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 Axe's Axe Cop v1.0
 Arbites Build - Warhammer 40k: Darktide 

 Axe's Axe Cop v1.0
 Arbites Build - Warhammer 40k: Darktide 

By axehilt

Class

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Weapons

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Atrox Mk VII Tactical Axe
Transcendant
Atrox Mk VII Tactical Axe
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Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Decimator

Decimator

Continuously chaining more than 2 attacks gives +5% Power. Stacks 10 times.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Judgement Mk IV Subductor Shotpistol and Riot Shield
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Penetration
[76/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

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Curios

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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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Strengths

  • Dead Simple (mostly). Tact axe should use a heavy attack every 5 sec, then light-spam everything else down (aim for weakspot hits). 
  • Maximum Uptime on Castigator's Stance. Which provides us a significant 20% strength increase (damage) and 70% damage reduction (huge!)
  • Very good dodges
  • Good crits (for Arbites)
  • Nice variety, for those looking for an Arbites build that isn't stagger-centric

Weaknesses

  • Middling DPS.
  • Weak vs. Crusher unless you have a dog pounce them then it's alright
  • Dog micromanagement: at minimum you always want to order your dog to pounce Crushers; it's helpful against other targets too, but not as important.

Video

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2 hours ago