H40 Shield
Ogryn Build - Warhammer 40k: Darktide
H40 Shield
Ogryn Build - Warhammer 40k: Darktide
Class
Ogryn
Weapons
Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Damage vs Flak Armoured:
0.98
[0.75 | 1.05]
Damage vs Unarmoured:
1.09
[0.84 | 1.17]
Damage vs Infested:
1.09
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Damage vs Flak Armoured:
1.05
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.88
[0.53 | 0.99]
Damage vs Flak Armoured:
1.05
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.88
[0.53 | 0.99]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
26.3
[22.5 | 27.5]
Stagger Duration:
0.35
[0.2 | 0.4]
Stagger vs First Target:
21.3
[17.5 | 22.5]
Cleave Damage Distribution:
8.65
[6.75 | 9.25]
Cleave Stagger Distribution:
8.65
[6.75 | 9.25]
Stagger Duration:
0.35
[0.2 | 0.4]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.88
[0.8 | 0.9]
Dodge Speed:
1.16
[1.13 | 1.18]
Sprint Cost:
2.24
[3 | 2]
Push Cost:
0.74
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
130.4
[100 | 140]
Damage vs First Target:
293.4
[225 | 315]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
Last Guard
Block Breaks push Enemies, 9s cooldown. -30% Block Cost.
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Lorenz Mk VI Rumbler
Transcendant
Blast Radius:
8.8
[5 | 10]
Epicentre Radius:
2.76
[2 | 3]
Area Suppression Radius:
17.6
[10 | 20]
Area Suppression:
17.6
[10 | 20]
Measure of the explosion Radius.
Ammo Reserve:
26.4
[15 | 30]
Weapon's Ammo capacity.
Penetration (Blast)
[76/80]%
Damage vs Flak Armoured:
0.89
[0.48 | 1.02]
Stagger vs Flak Armoured:
1.17
[0.67 | 1.33]
Damage vs Carapace Armoured:
1.17
[0.67 | 1.33]
Stagger vs Carapace Armoured:
1.17
[0.67 | 1.33]
Damage vs Unyielding:
1.09
[0.84 | 1.17]
Stagger vs Unyielding:
1.09
[0.84 | 1.17]
Explosion's effectiveness against Armoured enemies.
Damage vs Unarmoured:
1.09
[0.84 | 1.17]
Damage vs Infested:
1.09
[0.84 | 1.17]
Measure of the explosion Damage.
Dodge Distance:
1.03
[0.95 | 1.05]
Dodge Limit:
4.52
[3 | 5]
Sprint Speed:
0.23
[-0.45 | 0.45]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Adhesive Charge
Your Grenades stick to Ogryns and Monstrosities. +15% Damage vs Ogryns and Monstrosities
Shattering Impact
Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
Talent Tree
Description
Optional:
Hard Knocks → No Hurting Friends!
Frenzied Blows → Bruiser
Curios any you like (Toughness/Health)
Revive Speed → Corruption Resistance (vs. Blight)
Rumbler (good vs. crowd/ogryns)
Shattering Impact (applies brittleness to enemies in the blast area) → Shrapnel (bcs you have Brutish Strength )
Grenadier Gauntlet (good vs specials/gunners, low swap-shoot action speed)
Explosive Offensive + Shattering Impact
Frenzied Blows → Dedicated Practice (but not necessary)
Heavy → Cancel + Pushes