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Bug Zapper Havoc 40 tested
Horde-Clear
Anti-Special
Anti-Elite
+4 more
 Bug Zapper Havoc 40 tested
 Skitarii Build - Warhammer 40k: Darktide 

 Bug Zapper Havoc 40 tested
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arc Maul
Transcendant
Branx Mk III Arc Maul
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Penetration
[80/80]%
Arc Efficiency
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +12 jump angle and +2 jump distance, and can jump 2 additional times.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
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Ammo
[80/80]%
Reload Speed
[80/80]%
Arc Efficiency
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +10 jump angle and +1 jump distance, and can jump 1 additional times.

Dumdum

Dumdum

+4% Close Range damage on Repeated Hit. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Description

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This build is tested on havoc 40 and it should be doing the highest damage in the team (or 2nd highest when there's a psyker). This build have low boss damage, that is the only weakness! 

Ammunition-Restoration Pod is highly recommended even with vet. When playing with vet, you don't have to take too much ammo from the team.

Noospheric Command will be very strong with Auto Mark mod, without the mod, it is still very good. If you're using the mod, set specialist and disabler as high priority. If played correctly, your skull should have half of your total damage.

Power Overflow and Entropic Transfer are very good for team toughness generation during a fight as you'll be zapping enemies with both weapons. Can be substituted to take Ablative Wards if you really need it. 

Use your melee AOE stun to make space and generate toughness in a pinch, try to save ammo for elite horde. Arc maul AOE stun should be able to kill pox walkers horde in about 3-4 hits. In some cases, it may even be able to get you out of bad positions with the AOE CC.

I have tried Branx Mk XI Paired Transonic Blades Branx Mk VI Mechanicus Power Sword Munitorum Mk III Shock Maul Branx Mk III Arc Maul and feels like the arc maul is still the best at providing survivalbility and pox walker horde control. The Shock maul can be good against boss and captains if you have sufficient hording. 

If you're using this build with auto mark in Auric or Maelstorm, just hold 'w' and 'left-click' to win.

1 day ago