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The Fulgurite Fencer - Lightning Melee Build
Anti-Special
Frontliner
Melee
 The Fulgurite Fencer - Lightning Melee Build
 Skitarii Build - Warhammer 40k: Darktide 

 The Fulgurite Fencer - Lightning Melee Build
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk VI Mechanicus Power Sword
Transcendant
Branx Mk VI Mechanicus Power Sword
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Power Output
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Sunder

Sunder

Increased Cleave and +10% Heavy Melee Attack Damage on Energised Attacks.

Superiority

Superiority

+10% Melee Strength for 5s on Elite or Specialist Kill. Stacks 3 times, deteriorating one at a time.

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M35 Magnacore Mk II Plasma Gun
Transcendant
M35 Magnacore Mk II Plasma Gun
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Charge Rate
[70/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Thermal Resistance
[70/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Blaze Away

Blaze Away

+8% Strength for every shot fired during continuous fire. Stacks 5 times.

Rising Heat

Rising Heat

Up to +20% Strength scaling with Heat Level.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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A Finesse non-Crit Melee Build - "Primitive peoples believed lightning was the providence of the divine. In this, they were correct."

Once an Arc Priest who tired of the cloister — the Brotherhood of Petrified Light does not believe in wasted current, and neither, it turns out, did he.

Mechanicus Power Sword - Your own shard of the Fulgurite, and your primary instrument on the field. Block attack into light spam allows us an easy horde clear combo. Light special is a quick answer to medium, threats and the heavy special is perfect for dense hordes or carapace.Weak-spots are desired with Sureshot Cogitator Sync and  Sunder rewards a properly-held strike against stacked carapace through the cleave it grants. The longer the charge is held, the more the current builds behind it, a discipline, not a delay, and Hydraulic Impact protects that opening while you commit to it. Superiority is also great and a neat trick to remember is you can keep stacks of it up when specialists are far using Noospheric Command

Magnicore Plasma Gun - The weapon here matters less than what it's for. Swap freely for the Arc Rifle or Phosphor, so long as it answers for boss damage. Gunsmith is very optional, this isn't a rifleman's build, and you shouldn't be firing enough within a single engagement to need the reload speed. Stepping off the crit path frees up room to experiment, Rising Heat  among them.

Voltaic Emitter - Held until stacks near their peak, then released to proc System Shock into a cluster of carapace, or to silence a room of gunners outright. The Voltaic Arcs can also be quite deadly to finish off a threat and Overcharge Transfer Lattice stands as insurance against a surprise pack of Ragers or the slow bleed of chip damage. An Arc Priest hoards nothing, not even the ego you will not be hit. 

Power Overload - The keystone this whole discipline is built around. The steady procs of Critical Power Overload pair naturally with System Shock can be shaped somewhat through your ability thanks to Powerdrive. Static Capacitor Drain condenses four or five blue nodes into one after five to ten minutes of play, with the nodes on the way here being some of the best in the game. 

Artificer Servo-Skull - here to provide constant stacks of Progressive Plating Matrix, Superior Defence Engrams, Threat Detection Imperative, Galvanic Marking Array and Hybrid Combat Covenant, all while your hands stay on the sword where they belong. Noospheric Command provides you all the ranged utility you need, leaving the plasma as backup for the rare moment ability charge runs dry. The Medicae Servo-Skull for clutches and revives, though the ideal engagement never needs it at all. Wasted energy is the only true sin. Being caught unprepared is a close second.

 

1 day ago