NRGaa's Rotten Armor ogryn build
Ogryn Build - Warhammer 40k: Darktide
NRGaa's Rotten Armor ogryn build
Ogryn Build - Warhammer 40k: Darktide
Class
Ogryn
Weapons
Borovian Mk III Delver's Pickaxe
Transcendant
Damage vs Flak Armoured:
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Weapon's effectiveness against Armoured enemies.
Power vs First Target:
1.15
[0.75 | 1.25]
Power vs First Target:
1.15
[0.75 | 1.25]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Cleave Damage Distribution:
15.4
[5 | 18]
Cleave Stagger Distribution:
15.4
[5 | 18]
Cleave Damage Distribution:
8
[4 | 9]
Cleave Stagger Distribution:
8
[4 | 9]
The higher the Cleave, the more enemies hit in one swing.
Dodge Distance:
0.91
[0.85 | 0.95]
Sprint Cost:
1.45
[1.75 | 1.25]
Push Cost:
1.35
[2.25 | 0.75]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
416.25
[286.25 | 448.75]
Damage vs First Target:
276.5
[192.5 | 297.5]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thunderous
Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Headtaker
+5% Strength for 3.5s on Hit. Stacks 5 times.
Foe-Rend Mk V Ripper Gun
Transcendant
Magazine Size:
21.6
[12 | 24]
Ammo Reserve:
168
[72 | 192]
Weapon's Ammo capacity.
Stagger vs Flak Armoured:
1.03
[0.84 | 1.17]
Stagger vs Flak Armoured:
0.52
[0.4 | 0.6]
Stagger vs Carapace Armoured:
0.1
[0.08 | 0.12]
Stagger vs Carapace Armoured:
0.1
[0.08 | 0.12]
Stagger vs Unyielding:
0.78
[0.62 | 0.89]
Stagger vs Unyielding:
0.52
[0.4 | 0.6]
Stagger vs Maniacs:
1.03
[0.84 | 1.17]
Stagger vs Maniacs:
0.21
[0.16 | 0.24]
Suppression:
0.57
[0.29 | 0.76]
Area Suppression on Kill:
4.85
[2.75 | 6.25]
Area Suppression on Kill Radius:
4.65
[3.75 | 5.25]
Weapon Stagger:
42
[30 | 50]
Increases the Weapon's Stagger, Impact and Suppression.
Moving Recoil:
8.61
[16.56 | 6.63]
Recoil:
6.86
[19.52 | 3.69]
Moving Recoil:
45.02
[34.19 | 47.72]
Recoil:
37.7
[42.17 | 36.59]
Affects Recoil, Spread and Sway after firing the Weapon.
Effective Range:
13.2
[6 | 15]
Effective Range:
44.4
[22 | 50]
Damage vs Unarmoured (Far):
0.56
[0.4 | 0.6]
Damage vs Flak Armoured (Far):
0.45
[0.32 | 0.48]
Damage vs Unyielding (Far):
0.45
[0.32 | 0.48]
Damage vs Maniacs (Far):
0.56
[0.4 | 0.6]
Damage vs Infested (Far):
0.56
[0.4 | 0.6]
Effective Range of the weapon before Damage fall-off kicks in.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.56
[0.4 | 0.6]
Damage vs Infested (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Far):
0.56
[0.4 | 0.6]
Damage:
412.5
[312.5 | 437.5]
How much damage the weapon inflicts.
10-25% Damage (Unarmoured Enemies)
Blaze Away
+8% Strength for every 8% of magazine spent during continuous fire. Stacks 5 times.
Inspiring Barrage
+4% Toughness for every 8% of magazine spent during continuous fire. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+17-21% Max Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Snipers)
Talent Tree
Patch
Skitarii Class
Live
Description
Hello, Gamers! So Rotten Armour is back and ppl are struggling with it, so I decided to make a quick anti Rotten Armour guide/build. Rotten Armour hardest part is Damage Reduction, which will limit our weapon selection very hard.
Damage Reduction stages:
100-90% HP unit recieves 75% DR. 90-75% HP unit recieves 50% DR. 75-50% HP unit recieves 25% DR. 50-25% HP unit recieves 0% DR. 25-0% HP unit recieves 25% Extra damage. What things will do great vs Rotten Armour :
Thunderous debuffing enemies while they have high hp, so they will die fast when we manage to get through that initial DR.Skullcrusher huge debuff for incoming damage, which works during hard CC.Attack speed. Heavy CC/Impact weapons with debuffs. Things to avoid during Rotten Armour missions:
Excessive pacing. Someone should be always be on a backline duty killing horde and specials, so party will always have space to fall back when armor boys will show up.
Hard hitting slow weapons and builds. Anything with Thrust and slow attack speed. Branx Mk Ia Delver's Pickaxe , Karsolas Mk II Delver's Pickaxe , Brute-Brainer Mk V Latrine Shovel , Crucis Mk II Thunder Hammer , Maccabian Mk IV Duelling Sword with Thrust .
Cleavers. This weapon class just lacks good blessings versus that modifier.
Weapons: What weapons we can use beside Borovian Mk III Delver's Pickaxe featured above?
"Brunt Special" Mk I Bully Club : Thunderous /Skullcrusher + Carapace/Elite"Brunt's Basher" Mk IIIb Bully Club : Thunderous /Skullcrusher + Carapace/EliteBrute-Brainer Mk III Latrine Shovel : Thunderous /Skullcrusher + Carapace/EliteOrox Mk II & Mk III Battle Maul & Slab Shield with different build: https://darktide.gameslantern.com/builds/9e6069f8-49dd-4b32-b2f8-6bf4315f8dc6/nrgaas-shield-spacemaker-havoc-40 Achlys Mk I Power Maul with different build: https://darktide.gameslantern.com/builds/a2353714-276b-48e0-bf65-7fe24167ea32/meta-nrgaas-paul-ogryn-havoc-40
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