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Class
Weapons
Curios
Talent Tree
Description
Your shove followup applies Uncanny Strike to all enemies hit. Don't charge your Inferno Staff to more than ~35% or you'll drop Blaze Away stacks.
An Inferno Staff with as little Warp Resistance as possible and at least 76 Burn, and 79 Damage, alongside 80 Cloud Radius, is a bit better due to generating peril faster getting your damage, rending, crit chance and toughness damage reduction stacked sooner, but in practice being able to use the staff more with a 60 Warp Resistance staff is just as good, and even better than if you have to sacrifice Quell Speed, a suprisingly impactful stat (take a look at the scaling sometime) especially in H40 where your quell speed is extremely slowed down. It takes an insane number of rolls to get a "perfect" inferno staff and it's my position that it isn't worthwhile, especially with a likely rework in the future.