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Horde-Clear
Anti-Special
Anti-Elite
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Psyker Warpfire Inferno
Psyker Build - Warhammer 40k: Darktide
Psyker Build - Warhammer 40k: Darktide
Psyker Warpfire Inferno
Psyker Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Blessed Bullet
Transcendant
Blessed Bullet
Transcendant
Blessed Bullet
Transcendant
Talent Tree
Patch
Depths of the Damned
Live
Darktide Missions Played with this Psyker Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Download the Darktide GamesLantern TrackerDescription
This is a Havoc 40 ready build.
Your job is murdering everything with Warpfire.
Notes:
- This build is all about high peril, high critical hit chance and Venting Shriek spam.
- You'll want to build Warp Siphon stacks before hitting Venting Shriek, to lower cooldown time.
- You need to sit at high peril, to maximize buffs from Warp Rider and Warp Nexus.
- Mettle, Perfect Timing, Empathic Evasion and Warpfire Stack application all benefit from high critical chance.
- You want the lowest possible Warp Resistance on your Inferno Staff. It will help with building peril after using Venting Shriek.
- When I am at 100%, I quell down to ~80%.
- Charging up to ~35% on your Inferno staff and firing immediately will allow you to maintain Blaze Away stacks across attacks.
- In Havoc, there are hidden modifiers that increase enemy hit mass, making most weapons much less effective against hordes. The Inferno Staff has infinite cleave, which allows them to bypass this issue.
- Your melee weapon is an effective tool against Crushers, if you're forced into melee.
- Your melee weapon is a very effective movement tool, learning movement tech for it will help your survivability more than any build.
- I added Solidity to this build after the tap-quell nerf. I'm not certain I'll keep it.
- Essence Harvest is nice, for the extra toughness generation, but you can easily drop it for Quietude, Kinetic Deflection or Psykinetic Grip.
- I don't use Battle Meditation in any of my builds. It makes peril less predictable.
- You can swap the Inferno Staff for a Voidblast Staff, without making any other changes to this build. I would put Warp Nexus and Blazing Spirit on your Voidblast Staff if you go that route.