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Ogryn Hit-Trade Tank
Crowd Control
Tank
Frontliner
+1 more
 Ogryn Hit-Trade Tank
 Ogryn Build - Warhammer 40k: Darktide 

 Ogryn Hit-Trade Tank
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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"Brunt's Basher" Mk IIIb Bully Club
Transcendant
"Brunt's Basher" Mk IIIb Bully Club
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Penetration
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Confident Strike

Confident Strike

+8% toughness on Chained Hit.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Blastoom Mk III Grenadier Gauntlet
Transcendant
Blastoom Mk III Grenadier Gauntlet
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Blast Radius
[80/80]%
Ammo
[80/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Melee Damage
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Blaze Away

Blaze Away

+8% Strength for every shot fired during continuous fire. Stacks 5 times.

Pinpointing target

Pinpointing target

+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Bombers)
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Talent Tree

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Patch Depths of the Damned Live

Darktide Missions Played with this Ogryn Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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This is a Havoc 40 ready build. A straight forward, aggressive tank.
Your job is hit trading and holding threat. You'll do decent damage, but that's not the main focus here.

 

Notes:

  • This build excels at hit trading. You have a lot of Damage Resistance, and Toughness Replenishment. So, you're able to focus on dodging serious threats like overheads.
  • Big Friendly Rock and the Grenadier Gauntlet are great for taking out gunners and specials.
    • Big Friendly Rock has an instakill override for Gunners, Shotgunners, Dreg Ragers, Corruptors, and all Specials.
    • With weakspot hits, Big Friendly Rock can stagger monstrosities, captains and twins.
    • I like to save the Big Friendly Rock for mutants, monstrosities, captains and twins. I use use the Grenadier Gauntlet for anything else I need to kill at range.
  • Steady Grip is useful for building toughness if you have no enemies in melee.
  • Batter is useful for keeping Delight in Destruction stacks up.
  • Don't Feel a Thing vs Unstoppable.
    • At max stacks, Don't Feel a Thing provides 10% Toughness Damage Reduction.
    • At max stacks, Unstoppable provides 11% toughness per melee kill (versus the standard 5%)
    • Alternatively, don't take either.
  • Get Stuck In is nice, but not required.
    • You could take Too Stubborn to Die or Strongman instead.
    • You could drop this and Don't Feel a Thing / Unstoppable, then you could path down to Hard Knocks for more damage or take whatever else excites you.
1 month ago