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Arbites Killdozer
Anti-Special
Anti-Elite
Crowd Control
+2 more
 Arbites Killdozer
 Arbites Build - Warhammer 40k: Darktide 

 Arbites Killdozer
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

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Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
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Talent Tree

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Patch Depths of the Damned Live

Description

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This is a Havoc 40 ready build. It focuses on crowd control via Break the Line, Forceful, Impact Grenades and Hammerblow.
Your job is staggering and murdering elites in melee, while killing specials and ranged elites with your shotgun.

 

Melee Combos for Arbites Shock Maul:

  • Single Target - (H -> Sp) -> (H -> L)
  • Horde Clear - (PA -> H -> H) -> L -> L

Notes:

  • In order to maximize your effectiveness, you will need to quickly build Forceful stacks after each Break The Line use. This can be difficult outside of Havoc, where enemies quickly evaporate.
  • I picked the Arbites Grenade, which I feel is very under-rated. However, the Voltaic Shock Mine could slot into this build just fine if you're looking for sustained crowd control.
  • I would recommend switching to Castigator's Stance or Nuncio-Aquila in Auric and below, due to the lower enemy density.
  • I avoid all "Hitting 3 or more enemies" nodes. In Havoc, there are hidden modifiers that increase enemy hit mass, reducing the already low uptime that these talents have.
6 days ago