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 Big Blast Sonic 2.0
 Psyker Build - Warhammer 40k: Darktide 

 Big Blast Sonic 2.0
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
Darktide item card middle
Warp Resistance
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
4-10% Melee Critical Hit Damage
Blazing Spirit

Blazing Spirit

Enemy gains 4 Stack(s) of Soulblaze on Critical Hit, to a maximum of 12 Stack(s).

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Darktide item card bottom
Darktide item card top
Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
Darktide item card middle
Warp Resistance
[80/80]%
Quell Speed
[60/80]%
Charge Rate
[80/80]%
Blast Radius
[80/80]%
Damage
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

Surge

Surge

2 Shots on Critical Hit. +5% Ranged Crit Chance.

Darktide item card bottom

Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+6-15% Corruption Resistance
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+2-5% Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Tox Flamers)
Darktide item card bottom

Talent Tree

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Patch Skitarii Class Old patch

Description

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Updated version of my nuker psyker build for the upcoming patch. lots of wiggle room to play around with.

 

The idea of this build is to be throwing out charged void strike bombs constantly until you're about to burst and then using vent. My goal was to be able to repeat this process infinitely without the need of quelling but there will still be times when vent is on cooldown and you'll need to quell. This build is a powerhouse of ranged damage and can really put the pain to single targets and groups.

For the staff perks I went with maniacs because in larger groups they can be a problem, and unyielding enemies to maximize damage to bosses and ogryns.

The two spots I think can be improved are the melee weapon choice and the curios.

1 month ago