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GUMBO'S BUILD I [TEST PHASE]
Horde-Clear
Crowd Control
Melee
+1 more
 GUMBO'S BUILD I [TEST PHASE]
 Ogryn Build - Warhammer 40k: Darktide 

 GUMBO'S BUILD I [TEST PHASE]
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Achlys Mk I Power Maul
Transcendant
Achlys Mk I Power Maul
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Confident Strike

Confident Strike

+8% toughness on Chained Hit.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Gorgonum Mk IV Twin-Linked Heavy Stubber
Transcendant
Gorgonum Mk IV Twin-Linked Heavy Stubber
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Ammo
[80/80]%
Collateral
[60/80]%
Stability
[80/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Charmed Reload

Charmed Reload

5 bullets loaded from Reserve on Critical Hit.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Depths of the Damned Live

Description

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GUMBO'S BUILD

Gumbo’s build is a toughness regeneration machine, with an output of crowd control. Switch between chaining heavy and light attacks to help your team gain ground by using trash mobs to build momentum (regenerate toughness) during gunner onslaughts. If things get too hot and you can’t proceed forward, equip the Achlys Mk VII Twin-Linked Heavy Stubber and fire away. When a Special or Elite comes along, activate your Achlys Mk I Power Maul and take it down. Through testing, I found that the build mechanics work well and can lead to you carrying the team if they’re less battle-tested. You may not be the player delivering all the kills, but you may be the one keeping the team alive. Damnation difficulty is tough with this build, but doable with a solid team. Auric has yet to be tested. 

Video

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19 hours ago