Measure of the Impact and Stagger inflicted on enemies.
Stability
[76/80]%
Sway:
32.14
[50.33 | 26.4]
Spread:
29.73
[33.33 | 28.6]
Moving Recoil:
29.77
[41.16 | 26.17]
Recoil:
24.34
[40.11 | 19.36]
Moving Recoil:
19.11
[25.77 | 17]
Recoil:
16.17
[23.82 | 13.75]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage
[76/80]%
Damage vs Unarmoured (Near):
1.09
[0.84 | 1.17]
Damage vs Infested (Near):
1.09
[0.84 | 1.17]
Damage:
394.9
[307.5 | 422.5]
How much damage the weapon inflicts.
Mobility
[76/80]%
Dodge Distance:
0.83
[0.75 | 0.85]
Dodge Limit:
3.76
[3 | 4]
Moving Spread:
28.75
[30.05 | 28.34]
Sprint Speed:
0.56
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
No Respite
Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Full Bore
+20% Strength for 5s when every pellet in a shot hits the same enemy.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
Talent Tree
Patch
Depths of the Damned
Live
Darktide Missions Played with this Veteran Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Between the Deadshot and Stamina delay buffs, as well as ranged damage buffs and extra nodes, Deadshot + Marksman's Focus Agripinaa shotgun is a full on deleter of everything now.
Grenades are flexible. If running Kraks for Crusher blobs, run Grenade Tinkerer instead of Grenadier