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Return of Arbi Main Tank - Fitz's H40 Tested Builds
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 Return of Arbi Main Tank - Fitz's H40 Tested Builds
 Arbites Build - Warhammer 40k: Darktide 

 Return of Arbi Main Tank - Fitz's H40 Tested Builds
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
Darktide item card middle
Power Output
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Darktide item card top
Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
Darktide item card middle
Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Lethal Proximity

Lethal Proximity

Point blank shots cause an explosion. Explosion Radius increases by +25%.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Patch Depths of the Damned Live

Darktide Missions Played with this Arbites Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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This build's a return to form for Arbi at launch when he was the main frontline tank. He's since been replaced in most comps by Ogryn, relegated to off-tanking for scraps like the dawg that he is. Not anymore.

This all functions on a set of connected interactions. The first is 'Arbites Vigilant', which lets you willingly spend your stacks to get 12.5% strength. The second is 'Judicial Force', which lets you stagger everything around you--including bosses--every time you reach 0 or 10 stacks again. The separate cooldown is legitimately critical for how this build works. Thirdly, the suppression shield's flashbang counts as a stagger hit. And lastly, Lethal Proximity on the Bistol extends the range of 'Judicial Force', because it's an AOE circle around you.

Putting all this together, you have a way to spend 10 stacks, get a 12 second 12.5 strength buff, and knock everything over every 5 seconds with the ability to instantly build 10 stacks again and knock everything over independently, each with a 5 second cooldown and Break The line with a 17 or so s cooldown by itself.

So, the gameplay loop is surprisingly simple: charge, knock stuff over, deal damage. After 5 seconds, flashbang, knock everything over, deal damage. By the time your previous buff runs out, you already have 10 stacks to spend again, so next charge you repeat again, until everything in front of you is dead.

Take Arbi nades to save teammates from afar or Shmines to practically always have Forceful 10 active. Remember that Final Toll will negate your Shmines.

You can also run Nuncio if you like but your uptime won't be as high. Still really funny to knock things over with a propaganda speaker.

4 hours ago