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'humble' Hector Beefpecks
docklu 1 year ago
 'humble' Hector Beefpecks
 Ogryn Build - Warhammer 40k: Darktide 

 'humble' Hector Beefpecks
 Ogryn Build - Warhammer 40k: Darktide 

Allrounder

Weapons

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"Brunt's Pride" Mk II Bully Club
Transcendant
"Brunt's Pride" Mk II Bully Club
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10-25% Damage (Flak Armoured Enemies)
5-20% Block Efficiency
Thrust

Thrust

Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.

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Achlys Mk VII Twin-Linked Heavy Stubber
Transcendant
Achlys Mk VII Twin-Linked Heavy Stubber
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10-25% Damage (Maniacs)
Increase Ranged Critical Strike Chance by 2-5%
Charmed Reload

Charmed Reload

2-5 bullets loaded from Reserve on Critical Hit.

Overwhelming Fire

Overwhelming Fire

7-10% Strength for every 4 Single Target Hits. Lasts 2s and Stacks 5 times.

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Curios

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Blessed Bullet
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Blessed Bullet
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+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+6-12% Block Efficiency
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Talents

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Description

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This is the strategy, Lads. 
3 Thump the spikey boys. 

Make 'em bleed. If there are few enough of them, you can smack 'em with yer gun to get the Heavy Hitter stacks up quick then lay into stuff with yer club. If the bleeders go to cover, that shooter comes out unbelievably fast. You can either return fire or hip fire to keep 'em down while you rush 'em.

2 Thump the big dummies. 

Aim for the head. The ogryns that turned traitor are too stupid to realize they switched sides. They think they can't feel pain anymore. Special attack, light attack with your club to throw a fist in their stupid faces and knock 'em on their cans. Then charge a heavy until you see all the little buffs appear and make 'em see the Emprah.

1 Protect the tinies. 

Most important. Don't forget. They're so small they need our help so when you see the spikey boys surrounding 'em, you charge and get them out. Just try to get them into coherency range if you can to boost their running first. If it looks like you might lose a tiny, take that great big bomb off yer belt, pull the pin, and throw it at whoever's in the middle of everything. It'll buy you some breathing room.

1 year ago