2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
3.5-5% Strength for 3.5s on Hit. Stacks 5 times.
Immune to Ranged Attacks for 0.6-1.2s on Weak Spot Hit.
10-16% Toughness on Critical Hit Kill.
This build lacks an easy, one-hit way to kill Crushers and ragers, but is incredibly fun if you can avoid taking damage. The idea is mostly to just hit as much and often as possible then never be where the enemy can punish you for it. One of the best utilities this class has is it's ability to stay stealth for long periods then, when you reappear, use its excessive crit rate to lower the cooldown and disappear again. Use that to get to and revive teammates in bad positions that others can't help, or remove snipers up close with an axe to the face.
Not recommended for beginners.