25-40% Cleave on Hit. Stacks 5 times.
11-14 Bleed Stacks from Special Attacks.
70-100% Critical Weak Spot Damage.
14-20 Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
This build is made to let you do everything well with the veteran, while introducing as few things to keep track of as possible to keep your gameplay loop simple. This is veteran made as easy as possible, while being able to handle whatever may come your way, within reason. Resource management is nonexistent, as both your grenades and ammunition will replenish on their own without any need for ammo or grenade pickups.
Weapons
Cadia Mk XIIIg Assault Chainsword
This thing is a beast with the added attack speed from Trench Fighter Drill and Crit Chance and Melee Finesse Bonus (Crit damage and weak spot damage) from Desperado. To use this effectivly you'll want to:
Kantrael MG Ia Infantry Lasgun
The old reliable Emperor's Flashlight. It's the old Duracell bunny that just keeps going and going and going. With this, you will -never- need an ammo pickup, you can even shoot into a horde if you'd like just stop doing it once you get into yellow reserves and then only use your ranged weapon for ranged enemies. With this setup, you'll 1 or 2 tap every ranged enemy except the Reaper. The Reaper will go down with 4-7 shots, depending on critical hits.
Because of how critical hits work, in that they make your shot ignore whatever armor the enemy has. This weapon can also handle any enemy you will face, thanks to its high ammo capacity and efficiency. You can use this against crushers that are attacking your ally and do damage thanks to both blessings. It's not efficient but it's better to be inefficient and avoid having to go for a rescue than to be efficient and be a man down. If you see someone who needs help and you're out of Krak Grenades and can't get close in time, then shoot.
IF you ever have ammo issues and find yourself needing to hunt down ammo pickups, then either increase your trigger discipline or swap out the MG Ia for an MG XII. You'll have slightly less DPS but more damage per shot, and a lower rate of fire, but a significant increase in ammo retention. If you manage to drop below 60% ammo with the MG XII in damnation with this build, it's a good idea to stick with the MG XII to improve your aim.
Krak Grenade
a multitool in an eggshell container. This thing does what it says on the tin, and makes armored targets go away. However, it also obliterates monstrosities and will kill any horde enemy within its explosion radius, unlike the frag grenade. If you have 2, use one of them against a high-density horde unless there's a better target of opportunity around. Throwing one at your feet as you go to revive an ally is also a good move, if your Voice of Command is on cooldown.
Curios
Your curios are really up to you here. However, I would highly recommend going with +1 wounds, as running Damnation with only 2 wounds will annoy the hell out of your team. You should also run 1 toughness curio with at least one +5% toughness perk. You have 165 Toughness from your class and talents alone, before any curios are applied. Take advantage of this, especially since you also get +50 whenever you use Voice of Command, and all your toughness damage is reduced by 50% while over 75% toughness thanks to Iron Will. This makes you extremely tanky whenever you use Voice of Command as you can regenerate that temporary toughness, and Iron Will works off your original 100% max toughness, not your "over toughness" from Voice of Command.