7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Target receives 1-4 Stack(s) of 10% Damage if already Staggered. Lasts 5s.
Target receives 10-16 stacks of 5% Brittleness on weapon special hit. Lasts 5s
1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.
Perk swaps.Good perks for the Ripper Gun: Maniacs, Flak, Carapace, Unarmoured. Elites. Good perks for the Shield: Same as for the Ripper Gun, excluding the Elites. If you want, you can get Block Efficiency or Health perks on your curios instead of the regen perks. Blessing swaps. Inspiring Barrage is for an on-order toughness. If you don't need it, take Blaze Away. Test it with the loadout editor before deciding if you need it or not, since you can spend just a half of your mag to go from 0% toughness to 100%, basically a free get out of the jail card. Tree.No, Dominate isn't a good node, rending is borderline useless in small quantities. Feel No Pain can be switched for the Heavy Hitter, alltho it's kinda pointless and you're wasting your tankiness for just a bit more damage, and you already have more than enough damage. Rock is the best. Alltho you can use the Nuke, just so you could take the Retaliate node.Weapons.Gorg/Achlys Stubbers with Overwhelming/Blaze away (or Inspiring Barrage, if you needed) can be used in place of the Ripper gun. Kickback too, obviously, since it's just straight up OP rn. But I like the Ripper gun more, since it has way better utility features, like brittleling bosses, for example. Plus, you even without the nerfed/removed animation cancelling tech, you still can use it as a sniper rifle. There is no reason to use anything other than Shield. MK3 Club is alright, Pickaxes too, but they are more of for-fun options, really. Rest of the ranged/melee options are far less optimal, but you can use them if you feel like it.